Post-release: Sharing what I've learned while developing "Be A Rock"

Hello to everyone reading this! This is something I wanted to share with you and anybody who wants to go out and follow their goals. I firmly believe that with any new project one should challenge themselves to go a little bit further than the last. This is how progress is made. So here is what I learned from Be A Rock: 1) How to create massive landscapes; 2) How to fine tune, how to texture how to populate them; 3) How to make them beautiful and interesting; 4) How to work with lighting - that was a difficult one, light is very tricky to get right, still learning; 5) Pacing and story telling for games; 6) How to work with voice actors - how to hire, build relationships, give feedback 6) How to create a game concept, research and write a script; 7) How to design challenging puzzles; Thanks for reading! - Theseus Games