Embark on a bone-chilling quest for vengeance as a skull-hurling skeletal warrior in Skeletal Avenger! This captivating roguelite dungeon crawler melds hack'n'slash mayhem with endlessly replayable gameplay, offering a thrilling, ever-evolving experience that keeps you coming back for more.
Alright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly. We'll probably do a couple of these as long as the feedback keeps coming at regular intervals.
Here's the change log:
[list]
[*] Fixed inventory not closing from inventory button if bound to mouse button
[*] Hold interaction for exit portals, to prevent accidental exits & sucking coins/bloodstones
[*] Added optional gamepad vibration when taking damage
[*] Added option to turn of low health warning flash
[*] Added overlay map opacity option
[*] Added minimap icon for level clear portal
[*] Added 'sell all unequipped' button to stash
[*] Lowered co-op difficulty
[*] Leveled up boss friends in co-op
[*] Showing repair amount on anvil interactive
[*] Increased armor repair from collected keys a bit
[*] Included explanations for elated/energized in item descriptions
[*] Colour item/perk pick screen title by player colour in multiplayer
[*] Lowered slime mother miniboss shield leveling and base hp a bit
[*] Increased goblin miniboss hp slightly
[*] Enemies more readily disregard dead targets
[*] Fixed coin collision bug
[*] Slightly faster coin suck
[*] Lowered coin ground glow brightness
[*] Mage fireballs more red/orange than yellow to distinguish them from coins more easily
[*] Not drawing skull indicator when player dead in co-op
[*] Calmed/scaled down skull indicator a bit
[*] Fixed crash bug when switching hats mid-throw
[*] Fixed gamepad tooltips align in inventory & co-op setup screens
[*] Formatting large numbers in Statistics screen
[*] Unified 'ok' button capitalizations
[*] Tweaked line breaks in tutorial level floating texts
[*] Scaled down button icons in tutorial level floating texts
[*] Nudging coins and bloodstones display on hud when level info string is wide
[*] Fixed intro text align
[*] Fixed intro background fader align
[*] Fixed stats screen align issues
[*] Slime mothers spilling green instead of red blood
[*] Fixed extra luck from item/affix showing in character stats
[*] Added a shortcut to caverns layout
[*] Added a bit of padding to some dungeon layouts
[*] Fixed a buggy wall in a dungeon layout
[*] Added some missing translations & improved some existing ones
[/list]