Post Festival Feedback and Improvements

Prospector

You are the Prospector and your job is simple; Collect resources and ship them off-world. Build an outpost on a frontier planet and use supply lines to safely explore its oxygen-less environment. Assemble robots for automation and strike shipping deals with distant colonies for exclusive rewards.

[img]{STEAM_CLAN_IMAGE}/42111003/edc34c251f199a4f32e5f3691684fa1f3a4c4b90.jpg[/img] Earlier this month I participated with 24 other amazing indie developers in the Seattle Indies Expo! Here are some of the biggest issues people ran into playing the game and how I addressed them: 1. I need more inventory space! Always a tricky one for games of this genre. Limiting space is a deliberate choice on my part but it wasn't fun watching people destroy items to make room in their pack. So I reduced the cost to repair your companion robot O.P.H.E.L.I.A so that she can be accessed really early on, effectively doubling your pack space. [img]{STEAM_CLAN_IMAGE}/42111003/0b0ff9f86dc680621867a7aeb2727a3288792f54.png[/img] 2. No parody between left analog and D-pad is annoying! For gamepad players, there was a lot of frustration with the default controls and people expected to be able to use both the analog stick and the D-pad when navigating menus. So I made that a thing. [img]{STEAM_CLAN_IMAGE}/42111003/3a37269ee7c41a051a53ea8b71d14a84122d0e43.png[/img] 3. Holding down a key for longer periods of time is fatiguing! The Prospector's jetpack is a toggle action by default but I was really surprised to hear people asking for that to be a hold action and for the laser to be a toggle. I had some QA folks play as well and for accessibility reasons, their feedback was to make any hold action that happens a lot a toggle. So I decided to support both actions and added an option in settings so you can decide how you want to play. [img]{STEAM_CLAN_IMAGE}/42111003/d695e228976c2a85501cda4049ff0712ea0f1e21.png[/img] 4. I've never played this kind of game before and I need more help! It's always interesting to see people who've never played a base builder / crafting game give Prospector a spin! While my goal is not to optimize for these kinds of players, there were some game concepts that I felt could be explained better. So I added a hint system that can also be turned off in settings that will pop up some key information about the game as you move through the early stages of building an outpost. [img]{STEAM_CLAN_IMAGE}/42111003/4161493d072552b2c8fdd53417e59a4332ff3bdb.png[/img] 5. Having to slam an interaction key on Mouse and Keyboard is no fun! I saw players taking their hands off the mouse to collect their crops with the keyboard and that's definitely not a great solution. So instead of using the keyboard to interact with things, the primary action is now a mouse click. I think it feels a whole lot better. [img]{STEAM_CLAN_IMAGE}/42111003/681f2baf2c7477c88d283748dd595ad02f92370d.png[/img] 6. I want to quickly make one more of the thing I just crafted! For folks who wanted to do a lot of exploring, it was annoying to go in and out of the crafting menu to make supply lines. I saw folks get hung up on this with power routers as well. So I added a "quick craft" action that remembers the last thing you crafted and allows you to quickly make one more without going back into the menu screen. [img]{STEAM_CLAN_IMAGE}/42111003/a26f8aa3d1294048fdc19b1e24b925fa51d1b878.png[/img] There were a bunch of other small changes I added to this latest release that for now, is only available in the Beta but will soon be available in the Demo as well. A big "thank you" to everyone who played!