Post Alpha Release - Fixes and Adjustments

New Citizen - Alpha

New Citizen is a modern-themed roleplay adventure game set in a vast open world. The game focuses mainly on the player, creating an environment that feels alive and that is constantly moving.

[img]{STEAM_CLAN_IMAGE}/43112920/b67996bac21dff7cb4d9e844cca0c957d9b2e237.png[/img] Since the alpha release, we've received an overwhelming amount of feedback and criticism, which we greatly appreciate as it provides us with valuable insights for improving the game. This update addresses some reported bugs and includes changes and updates to existing in-game systems, aimed at enhancing quality control and making simple improvements. As this is our first update since the alpha release, we want to express our gratitude to the community for their efforts. We've received both positive and negative feedback, all of which is fully justified. Our team is diligently working to address these concerns. Currently, our main issues are: - Vehicle input delay - Lag visible on character animation when viewing other players We're prioritizing fixing both of these issues as quickly as possible, with the vehicle input delay taking precedence. The character animation lag is a relatively straightforward fix that our team is already working on. It's not related to network latency or overload but rather to how we retargeted the animation for our characters. Currently, we're using real-time retargeting instead of the proper method because the skeleton/rig running the locomotion is ALS, which isn't compatible with the metahuman skeleton. We also understand that many players feel lost when first entering the world and are unsure of what they can do. Although we provided a wiki and game guide upon release, we've noticed that not many players are willing to read them as they prefer not to exit the game to access such resources. Therefore, we've made the game guide and controls list visible within the game via the escape menu. [i]The following is a technical list of the changes and bug fixes that are within this update. [/i] [b]Bug Fixes:[/b] [list] [*] Duplicated interaction widget within the police station removed [*] Paramedic clothing clipping [*] Vehicle collision issues when jumping into the vehicle [*] Physical materials applied to models at the police station to support weapon effects and sounds. [*] Police SUV transparent under material [*] Collisions making it so you cant vault/climb over the metal guard rails within town. [*] Postal delivery job money glitch [*] Door at the shopping mall opening into the barrier [/list] [b]Added/Changed:[/b] [list] [*] Game guide now visible in-game via the escape menu [*] Controls now visible in-game via the escape menu [*] Paramedic whitelist now added (no exam its a volunteer form at the fire station reception) [*] Removed the minimap, this will be readded later on and only visible when inside a car not on foot. [*] Price tags within the police station locker to display item prices [*] The police/sheriff exam has been made easier. [*] The ATM / cash machines have received an update / overhaul to make them more interesting this includes a new user interface, sound effects. [*] The police SUV has received some changes to its texture to fix wrong light colours being displayed on the lightbar textures. (example texture displays red light LED and visible light shown when activated was blue) [*] The police garage and paramedic garage are now only accessible by players who are whitelisted for those roles, we made it so whitelist is the only parameter not job in case undercover police want to pull out a car, but this now ensures only a whitelisted player can grab a police car and if not whitelisted access is denied. [*] Sound effects for certain features like weapon shots and sirens for vehicles have been adjusted to make sure its not too loud. [*] Hover sound effects have been added to the main menu buttons and pause menu buttons for further improvement of the experience. [*] The chat system has been replaced with a better chat system that is more responsive and allows for certain commands such as (!setname name) as well as if a new player joins you will see a command in chat alerting of a new player in-game. [*] Removed the repeating notification about government budget and election for mayor. [*] Fixed certain typos and spelling mistakes within notifications about players leaving the game. [/list]