[b]Release Notes:[/b]
[list]
[*] Added NVIDIA DLSS 3.5 with Ray Reconstruction
[*] Added NVIDIA RTX IO support
[*] Update dxvk-remix to 0.4
[*] Added POM materials
[*] Fixed content issues
[*] Optimized CPU perf
[*] New “secret” cubes
[*] Numerous bug fixes and overall improvements to stability
[/list]
[b]Source Engine:
[/b]
[list]
[*] Updated gameinfo text to allow for main menu logo
[*] Added gamelogo.res to account for main menu logo parameters
[*] Added new portal_rtx.vmt and .vtf to show main menu logo
[*] Added new background image (one variant for widescreen, one variant for non-widescreen) for ordinary background map
[*] Added new background image (one variant for widescreen, one variant for non-widescreen) for cake background map
[*] Added new new game icons for all main game levels
[*] Added new icons for all advanced chambers
[*] Added new icons for all challenge chambers
[*] Added DX7 hack for fire to allow for some effects to render in places they originally did not
[*] Added modified fire particle without smoke to remove flickering in the firepit
[/list]
[b]RTX Assets:[/b]
[list]
[*] Removed skydome model (replaced with a null model to prevent errors from loading)
[*] Improved treeline textures & added a normal map
[*] Improved skybox textures in surface-side sequence
[*] Fixed IQ issues on the clipboard texture
[*] Added heightmaps to the three variants of metal plate wall
[*] Added replacement meshes for one/two dot door variants
[*] Added replacement mesh for the broken pipe
[*] Added a lip to emancipation grids to make them flush with the wall
[/list]