Port Royale 4 Changelog – Update 1.3.1 – Hotfix

Port Royale 4

Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century.

[h1]Port Royale 4 Changelog – Update 1.3.1 – Hotfix [/h1] [i]Hi everyone! [/i] We just released a Hotfix for Port Royale 4 on Steam. Please find a detailed list below. [i]Your Port Royale 4 team [/i] [h2]Bug Fixes [/h2] [list] [*]Fixed: New game starting option for war frequency not working as expected. [*]Fixed: When starting a new game, vessels sometimes displayed grey flags and did not hiss the player’s flag. [*]Fixed: Wrong calculation for the costs of trading licences, leading to much higher prices than intended. For the curious players out there: The new cap for the trading and building licences introduced in update 1.3 is achieved through a radical in the calculation, therefore the increase of costs should get smaller the more your company value increases instead of growing equally with the company value as before. [*]Fixed: Dice game not providing a part of the treasure map upon winning. [*]Fixed: Some tasks are fulfilled from the start and others are too difficult to achieve in the provided time frame. [*]Fixed: Military convoys not attacking your convoy anymore after you raided one of their trading convoys. [*]Fixed: After declaring independence, the large shipyard could only build corvettes. [*]Fixed: The effect of the naval battle tactic “Smoke” could be removed through opening and closing the auto-resolve window. [*]Fixed: Attempting to claim the city title "City of Iron" not possible. [*]Fixed: The city title "Metropolis of the Caribbean" could be owned by more than one town. [/list]