Plugin Update

Pixelpart

Visual effects for your game! Design animated effects in this particle-based editor and play them in your games. Use the game engine plugins or export effects to sprite sheets, image sequences and videos.

Currently, I'm working on a big feature release for Pixelpart with lots of new stuff like 3D mesh particles, lighting and noise fields. This is gonna take a bit of time, but in the meantime I've improved the plugins for Godot and Unity and fixed some bugs! As always, you can download the newest plugins at [url=https://pixelpart.net/get/]pixelpart.net/get/[/url]. [h2]Updates for Godot 3/4[/h2] [list] [*]Added icons for nodes PixelpartEffect2D and PixelpartEffect (Godot 4.1) [*]Fixed problems with rendering particles trails that had the "Smooth" option enabled [*]Fixed problems with texturing of particles sprites that appeared upside-down if using certain alignment modes [*]Improved performance of particle simulation engine [*]Improved performance of particle sprite rendering if particle sorting is enabled [/list] [h2]Updates for Unity Engine[/h2] [list] [*]Fixed generation of particles shaders: Now particle shaders that have the same shader code as other shaders properly reuse that shader file. [*]Fixed problems with rendering particles trails that had the "Smooth" option enabled [*]Fixed bug that caused particles to have the wrong alignment when using some alignment modes like the "Motion" alignment mode [*]Improved performance of particle simulation engine [*]Improved performance of particle sprite rendering if particle sorting is enabled [/list]