Playtest Version 7 Changelog

- Fixed hiding gameplay UI - Fixed buoyancy for the beach ball - Fixed footprints not resetting correctly between rounds for non-host players - Steam names now show when hovering your cursor on character portraits - Outgoing voice volume setting was not initialized correctly from the settings save file - Added an Audio setting for voice sensitivity - Lowered the default voice sensitivity value, microphones now pick up sound more easily - Increased the volume of voice chat - Fixed characters getting stuck in spin state if soaked during a spin - Returning to the lobby with Lobby button now stops existing music - Changing expression now always picks a new expression - Adjusted tower impacts, it's now easier to push over - 25-30% cpu side performance increase from optimization of buoyancy and ropes - Removed ping from the join menu - Ping is now shown in the top right while in-game, can be disabled in settings - FPS is now shown in the top right, can be disabled in the settings - Characters now spawn facing the intended direction - Removed start button in the lobby for non-hosting players - Character now enter soaked animations without an intro animation after climbing - Errors are now shown correctly on the Main Menu after you are removed from a game due to an error - Added an input prompt to show the player list during gameplay - Reduced network traffic for the tower - Testing a fix for objects not attaching to hands correctly for clients with very high ping - Testing a fix for other player characters jittering while standing on moving surfaces - Spinning inputs are now disabled while aiming, fixing an issue where the character would stop facing the camera while aiming - Removed ue4 prerequisites installer, prerequisites are now handled by steam - Fixed a one-frame jitter in the character animation when transitioning between jump and walking states - Added squash and stretch to character jump animations - Fixed a desync issue with the flight paths for balloons, causing a client-side jitter for the balloon platforms - Added placeholder mouse cursors - Items and stowed items are now dropped if a player character leaves a game in progress - Added camera angles that better show your character when spawning into a game - Fixed an occlusion culling issue for boxes - Fixed leaning issues when a player character starts moving on top of an object and when landing a jump - Fixed an issue with swim stroke state spinning or not applying force in the right direction - Fixed an issue with disc-character collision after the disc had been thrown - Fixed an issue with water balloons sometimes colliding briefly with the character when thrown - Fixed the window mode and resolution settings not updating color until closing and opening the settings menu - Optimized performance of balloon animations - Fixed rope walking not appearing correctly on other player characters for non-hosting players - Fixed character portrait eyes potentially being stuck looking in the wrong direction after the game starts - Fixed an issue with the character portrait hair physics - Added the expression input prompt to the lobby UI - Moved input prompts to the bottom left for the lobby UI - Fixed the Voip system not working when joining a game unless you already started a session - Fixed stars still appearing on portraits after players have left a game