Siphonogore is a Hemothematic Turn-Based Roguelike Dungeon Crawler. The world is meat; calloused and rotten. Within the hollow husk of a sleeping god a war rages for the source of its power. Control a cobbled together creature of obscure origin, a self-made successor, here to take what is yours.
Another day another patch - I hope everyone is enjoying the playtest so far, keep that feedback coming!
[b]Bug Fixes[/b]
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[*] Fixed a bug where status effects weren't properly displaying values
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[b]Updates[/b]
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[*] Changed how status effects display abnormality data - Abnormalities now consolidate information by stat and by values increased/decreased, similar to how bleed or regeneration shows the damage and turn count of the instances.
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[b]Modified The Hive Mind Fight[/b]
Feedback around the Hive Mind lead me to do a little digging on making things more intuitive - it should be clearly communicated to you how a fight can be progressed, and unfortunately the Hive Mind was not doing that. I had initially envisioned the fight as a struggle to keep smacking down enemies, a priority whack-a-mole. However, The Mawsquitos are too bulky, and the thresholds are a little low. I've made sweeping stat and behavior changes and tweaked some combat stills for the fight.
[b]Mawsquito has undergone a general nerf[/b]
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[*]Bone Reduced to 15
[*]Sinew Reduced to 10
[*]HP Reduced to 100
[*]Fluids Reduced to 10
[*]Resistance to remission has been increased
[*]Pollinate now Heals its Target
[*]Pollinate HP buff reduced to +40 HP
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Mawsquito was the catalyst for the negative aspects - acting as a formidable foe rather than a spammable nuisance severely limited how many of them could exist before things became grating. making it weaker made it a bit easier to justify throwing a bunch at the player.
[b]Hive Mind has undergone a side-grade and a behavior change[/b]
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[*]Bone and Sinew Increased to 400
[*]Mass Reproduction no longer heals targets
[*]Mass Reproduction now only targets 1 enemy
[*]Mass Reproduction now reduces Hive Mind's Fatigue by 2
[*]Mass Reproduction artwork updated
[*]Bloom targeting has been updated
[*]Bloom now Heals targets
[*]Bloom Now provides a large, near-permanent stat buff to targets: +75 HP +15 Sinew +10 Bone +20% Fluids +20% Trauma (99)
[*]Bloom artwork updated
[*]Frenzy Pheromones Fluids and Trauma buff reduced to 50%
[*]Frenzy Pheromones duration increased to (99)
[*]Steroid Sacs modified to only provide +50 HP
[*]Steroid Sacs duration increased to (99)
[*]Threshold to trigger bloom increased from 4 to 8
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Hive Mind's flow was meant to fit a "focus the minions, now focus the big thing" push and pull - initial designs really didn't do it justice. giving the buffs and bloom state more staying power ups its priority a large amount, giving the player more of a reason to focus it down.