Playtest update 0.2! QOL and Onboarding changes + Bugfixing + Balance changes.

Imperium Playtest

Changes for Playtest version 0.2 [list] [*] Adjusted spawns for round 2 [*] Visual change to door out of spawn area [*] Adjusted and extended melee weapon reach across the board [*] Increased starting sword attack rate [*] Extended Bardiche reach extensively [*] Adjusted text for spirit boxes [*] Reduced soul gain slightly [*] Paused game on game over screen [*] Increased barrier break speed slightly [*] Rebalanced goblins, they're a lil less crazy now [*] Buffed Boon: Phase to include a speed boost after a dash [*] Boon: Phase now disjoints homing projectiles [*] Gave shrines an outline [*] No more weird hitbox on fountain at spawn [*] Cantrips now correctly pass through wards [*] Hotkeys are now correctly shown for interactable objects and on tooltips [*] Tooltip for cantrip use [*] Tooltip for dash use [*] Added sound to axeman's axes and made them more visible [*] Afterlife dissapears after 3 uses [*] Variant of skeleton to appear in early rounds that has slower attacks and lower health [*] Retry to game over and other minor visual text changes [*] Fix for soul box audio tear [*] Fix for homing spell audio tear [*] Improved weapon feedback [*] Fixed only able to attack zombies in afterlife [*] Fixed character fresnel's not appearing correctly [*] Body parts now correctly decapitate based on what bone was hit [*] Added HP Bar [*] Added Phase CD bar [*] Fixed keybinds not correctly appearing [*] Fixed spirit box not always converting enemies [*] Disabled buying in afterlife [*] Added tutorial popup for spells, throwing axes, dash [*] Fixed enemies phasing through barriers sometimes [*] Fixed tab not switching weapons correctly sometimes [*] Changed goblin rebound state [*] Successful parry now affects any nearby rebound-able entities [*] Increased parry range greatly for zombie attacks [*] Limited number of souls you can get from repairing barriers per round [*] You can now rebuy weapons after round end [*] Increased weapon enchant time [*] Added delay to special enemy spawners [*] Replaced round 6 spellcaster with regular spellcaster for now [*]Fixed round 13 soft lock [*]Re-organised and authored rounds up to round 50 [*]Added FOV slider [*]Fixed option changes not being recognized ingame until opening options menu [/list]