PLAYTEST for full release Version v1.0 - PATCH 1

PLAYTEST for full release Version v1.0 - PATCH 1 • Set the correct number of Planks needed to make the new workbench in the recipe description. • Cleared the Stack Hint Message when the Inventory closes. • Sped up Hesicasial’s animations in the main menu and inventory window. • Fixed a bug that allowed the player to get a kill stat on Tormented Souls when they despawn at dawn. • Created a Failsafe fix for a Unity Physics Trigger bug that causes the Lava splashing FX to sometimes get stuck on Companions after they come into contact with Lava. • Created a Failsafe fix for a Unity Physics bug that can cause the player to get pushed and clipped through the terrain and into lava when spawning into the game. This will teleport the player 50 units high, guaranteeing they will land back down on the ground. PLAYTEST for full Release v1.0 WARNING: With the improvement of Plasma Fruit Harvesting and the introduction of Enchantable gear, there have been major saved data changes on all Armour, Tools, Weapons and Plasma Fruit Plants. This will unfortunately break your current game saves preventing a lot of saved objects to not load into the game. I apologise for any inconvenience. • Added a new Tameable Succubus Companion that may spawn on player made beds after midnight. A heart is needed to tame her. • Added a Sacrificial Circle Structure that can be used to enchant all Tools, Weapons and Armour. They generate in the environment and can be found by exploring. • Added a Magical Blue Flint Statue that appears in some of the Ruins that can be mined for Magical Blue Flint, which is needed for Enchanting items. • Added the ability to make Flaming Tridents. • Added an in game Stats & Achievements system accessed via the in game menu. • Added more furniture to Devil Fortresses including dining tables with lootable Meat and Hearts. • Added a background to the interaction text, to make it easier to see in front of bright colours and lit objects. • Added auto-pickup to all tools and weapons. • Added a bloom glowing effect for all emissive textures. • Added an Inventory tip about splitting stacks and crafting stacks that appears when you open your inventory. • You will now get a notification when your inventory is too full to pick up anything else. • Replaced the old Workbench table model with a whole new and better Workbench Model. • Improved the Nightvision. • Plasma Fruit can now be harvested from Plasma Fruit Plants all in one go. • Tormented Soul spawning has been slowed down and stretched out over time for optimisation and to allow time for the chance of a Succubus to spawn on the player’s bed before the mob spawning cap is full. • Slowed down the Dropping of the Player’s Inventory on Death, as too much Inventory dropped too fast was causing the Unity Game Engine to somehow spawn them outside of the game world, throw errors and suffer major performance issues.