[h1]Passive skills that you can develop in the gym, that is available in base:[/h1]
[h2]Feline Swiftness[/h2]
The character uses his dancing skills in combat, gaining a 5/10/15% chance to completely avoid melee damage.
[h2]Old-ways medicine[/h2]
Healing effects on characters are increased by 20%
[h2]Field bandage[/h2]
At the end of each turn, the character has an 5/10/15% chance to put on an improvised bandage that regenerates 10/20/30 health points and stops any possible bleeding.
[h2]Hot streak[/h2]
Each attack has an 10/15/20% chance that the next one using the same tool will be free and deal 30/50/70% more damage.
[h2]Iron lungs[/h2]
While running, character has an 10/15/20% chance that he will use only half of the energy needed.
[h2]Getting all that there is[/h2]
All positive effects are 10/30/45% stronger.
[h2]Sure step[/h2]
Enemy actions that cause to lose control of your character are 20/30/40% less effective.
[h2]Natural resistance[/h2]
All harmful effects are 20/30/40% weaker.
[h2]Not this time[/h2]
Damage that would defeat the character, heals him up to 20/40/60% of his health. Only works once per level.
[h2]Disturbing on request[/h2]
The character has a 15/25/35% chance to react on his opponent's turn, even with no energy left.
[h2]You shall not pass![/h2]
Your character's chances of reacting on your opponent's turn are increased by 30/50/70% (relative to the base value).
[h2]Opportunity strikes[/h2]
A character has an 5/10/15% chance of gaining an extra move out of queue. It can occur no more than once per turn.
[img]{STEAM_CLAN_IMAGE}/38169706/4dd669b6908f546e31a6f7b860d4088c7dc9669f.png[/img]