A combination of a simulator and a turn-based strategy, where you play the role of a pest exterminator. Use specialized equipment, choose the right traps and get rid of unwanted guests once and for all. Free the residents from intrusive individuals and restore peace in the streets!
[h1]Passive skills that you can develop in the gym, that is available in base:[/h1]
[h2]Feline Swiftness[/h2]
The character uses his dancing skills in combat, gaining a 5/10/15% chance to completely avoid melee damage.
[h2]Old-ways medicine[/h2]
Healing effects on characters are increased by 20%
[h2]Field bandage[/h2]
At the end of each turn, the character has an 5/10/15% chance to put on an improvised bandage that regenerates 10/20/30 health points and stops any possible bleeding.
[h2]Hot streak[/h2]
Each attack has an 10/15/20% chance that the next one using the same tool will be free and deal 30/50/70% more damage.
[h2]Iron lungs[/h2]
While running, character has an 10/15/20% chance that he will use only half of the energy needed.
[h2]Getting all that there is[/h2]
All positive effects are 10/30/45% stronger.
[h2]Sure step[/h2]
Enemy actions that cause to lose control of your character are 20/30/40% less effective.
[h2]Natural resistance[/h2]
All harmful effects are 20/30/40% weaker.
[h2]Not this time[/h2]
Damage that would defeat the character, heals him up to 20/40/60% of his health. Only works once per level.
[h2]Disturbing on request[/h2]
The character has a 15/25/35% chance to react on his opponent's turn, even with no energy left.
[h2]You shall not pass![/h2]
Your character's chances of reacting on your opponent's turn are increased by 30/50/70% (relative to the base value).
[h2]Opportunity strikes[/h2]
A character has an 5/10/15% chance of gaining an extra move out of queue. It can occur no more than once per turn.
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