Player perks

[h1]Passive skills that you can develop in the gym, that is available in base:[/h1] [h2]Feline Swiftness[/h2] The character uses his dancing skills in combat, gaining a 5/10/15% chance to completely avoid melee damage. [h2]Old-ways medicine[/h2] Healing effects on characters are increased by 20% [h2]Field bandage[/h2] At the end of each turn, the character has an 5/10/15% chance to put on an improvised bandage that regenerates 10/20/30 health points and stops any possible bleeding. [h2]Hot streak[/h2] Each attack has an 10/15/20% chance that the next one using the same tool will be free and deal 30/50/70% more damage. [h2]Iron lungs[/h2] While running, character has an 10/15/20% chance that he will use only half of the energy needed. [h2]Getting all that there is[/h2] All positive effects are 10/30/45% stronger. [h2]Sure step[/h2] Enemy actions that cause to lose control of your character are 20/30/40% less effective. [h2]Natural resistance[/h2] All harmful effects are 20/30/40% weaker. [h2]Not this time[/h2] Damage that would defeat the character, heals him up to 20/40/60% of his health. Only works once per level. [h2]Disturbing on request[/h2] The character has a 15/25/35% chance to react on his opponent's turn, even with no energy left. [h2]You shall not pass![/h2] Your character's chances of reacting on your opponent's turn are increased by 30/50/70% (relative to the base value). [h2]Opportunity strikes[/h2] A character has an 5/10/15% chance of gaining an extra move out of queue. It can occur no more than once per turn. [img]{STEAM_CLAN_IMAGE}/38169706/4dd669b6908f546e31a6f7b860d4088c7dc9669f.png[/img]