Plans for the Full Release

Pairs & Perils

Pairs & Perils is a memory-game roguelike and dungeon crawler. Match cards to attack enemies, avoid traps, shop for relics and consumables. Sharpen your mind as you journey through the depths of the dungeon in search of The Dealer.

Hi all! First of all, thank you for playing the demo and leaving your review in the feedback form! I’ve read all of it and had a few ideas that I would like to share with you! Although not final, you can get a glimpse of what I have in mind for the full release version: [b]Features[/b] There are four major points that most of you asked for, which are: [list] [*] Cards triggering effects when combined [*] Deck-building [*] More events than just battles and shops [*] Multiple enemies at once [/list] The idea is, you start a new run with just a small deck, which can have more cards added to it by accessing certain events. Each combination (ally card + weapon card) will have its own effect. For example, you are fighting 3 enemies at once, so you pair the Bard with his Lute and it boosts the damage of your next attack. Then, you match the Barbarian with the Warhammer, so he receives an attack bonus and triggers his own effect, which deals damage to all enemies in the table, crushing them all. You could have a more offensive deck or maybe you would like to have more visibility of the cards in the battlefield. So you add a mage to your deck, which gives information of the nearby cards, or a hunter which reveals random traps and so on. More than just battles and shop events, there would be events to heal your hero, upgrade your cards and acquire new ones. We are also considering adding a map similar to other roguelike deckbuilding games, to give you more freedom and letting you decide your own path. Fighting multiple enemies at once would add another layer of strategy, so you would have to choose which one to defeat first. We are also considering adding reserve card slots, where you can keep up to two cards to be used later in the fight, so you don’t have to rely 100% on memory every time. [b]Accessibility and QoL[/b] We will be adding more options to improve the gameplay experience, some of them are: [list] [*] Speed up animations [*] Enable / disable grain effect [*] Enable / disable bloom effect [*] Better distinction between card colors [*] Colorblind options [*] Better HUD information [*] Interactive tutorial [/list] We’ll also add many more items, enemies and heroes and balance the current ones to give you a better experience! Those are our current plans for the future. Feel free to drop your thoughts in the comments below and give us more suggestions. We’ll take everything into consideration! In case you haven't already, don't forget to [b]wishlist the game[/b] to be notified when it releases! https://store.steampowered.com/app/3179860/Pairs__Perils/ Thank you and have a great week! Ang