PlanetSmith Devlog 5 - Hexagonal Textures

[img]{STEAM_CLAN_IMAGE}/44562960/021909334945b7c42c556db043b2263ba04044dc.png[/img] [b]Greetings everyone! We're excited to announce that PlanetSmith Devlog 5 is now live! This episode is all about blocks, how to create seamless hexagonal textures for them and how we deal with storing block data.[/b] [previewyoutube=eqU7rPSe0Js;full][/previewyoutube] [b]We hope you enjoy today's devlog and if you missed any of the previous ones be sure to check out a behind the scenes look at our journey![/b] [h3]PlanetSmith Devlog 1 - What if Minecraft was spherical?[/h3] [previewyoutube=mLONYQ4qHRA;full][/previewyoutube] [h3]PlanetSmith Devlog 2 - Volumetric Atmosphere & Tools[/h3] [previewyoutube=lVuML9bjt5Y;full][/previewyoutube] [h3]PlanetSmith Devlog 3 - Earth-like World Generation[/h3] [previewyoutube=0uXbvKKwpws;full][/previewyoutube] [h3]PlanetSmith Devlog 4 - Creating the first Biomes[/h3] [previewyoutube=FRPGY-Ovdjs;full][/previewyoutube]