Pixel Privateers v1.0.1 is Live!

Pixel Privateers

Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. An entire galaxy awaits - full of worlds to explore, factions to encounter, and epic gear to collect!

[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11687896/287f6f1f83368dfd943e8202bc1a8a01fd28014e.jpg[/img] Greetings, Privateers! First, we would like to say thank you to everyone who has picked up the game since launch, the response has been truly humbling! We’re incredibly happy to see how much everyone is enjoying Privateers so far! We have been listening to all the feedback and pouring over your bug reports, and today we bring you our first round of hotfixes that should help address some of the most commonly-reported issues. We’ve tackled the NaN matter issue in NG+, as well as the infinite matter exploit. We’re working on fixes for the the issue people encountered where the cursor would get stuck on friendly hover, leaving you unable to attack. That fix will be available in the next patch. Additionally, we’re beginning the process of scaling back loot, to make it less overwhelming, and in this patch the first change will be small in order to properly gauge impact on overall balance. Other fixes in the works will include improvements to help you spend less time in menus and inventory, and tackling the low FPS issue a number of users have encountered. We’d also like to let everyone know that we are hearing your feedback on issues such as auto-attack, and there are a lot of internal discussion going on as to potential ways to improve combat. This is a more involved topic with lots of implications, so we want to take our time to get any changes “just right”. Please keep your feedback coming, and remember, the game is still 15% off this weekend! If you have friends or family who are looking into the game, it’s a great time to pick it up! Here are the notes for today’s hotfixes: Changes: * Player list button is now visible in single player when multiplayer visibility is set to invite only. * You can now disable 3D UI from the options menu. * Added option to disable UI mouse panning. * Rebalanced Commander Sheen event to happen later and to give less overpowered rewards. * Reduced item drops from enemies by 10%. * Matter container replication cost now scales with matter gained by consuming it and replication success rate lowered considerably. Bug fixes: * The two techs which allow reallocation of training points after cloning now works correctly and no longer awards extra points. * Fixed teleporting to a planet not being possible if host was in ready state and changed to another screen in the UI. * Prevented matter changing into an invalid value (NaN). * Fixed an event generation bug which sometimes made planetary missions consisting of multiple rooms (environment scan, rescue prisoners) impossible to complete. * Item chest for the commander Sheen event can now be opened when returning to the planet while the mission is active. * Fixed item duplication exploit when dragging items from qdt to trade window. * Fixed tutorial becoming stuck if accidentally disintegrating the scout tool in tutorial before having to assign it to a character. * Fixed a bug where you weren't able to move your crew members after all your crew members have died in multiplayer game and you resurrect them all and a separate case where this happened only when you reorganized crew marching order in the crew frames when they were all dead.