Pink Magic Cards: Damage - Part 1

Dandy Ace

Dandy Ace is an over the top action game that follows this fabulous magician seeking to combine and use his magical cards, fighting and looting his way to defeat the Green-Eyed Illusionist and free himself from a cursed mirror.

[img]{STEAM_CLAN_IMAGE}/34727433/79ed9ba0ba1d049a01b8b45cb141331ec5dc730f.png[/img] Thank you to everyone that played Dandy Ace during the Creators’ Preview Event! We really enjoyed watching streamers and their communities experiment with Twitch Mode. The team appreciates all of the positive comments and feedback we’ve received as well. We will have more news on our upcoming launch soon so make sure to add Dandy Ace to your [url=https://store.steampowered.com/app/1037130/Dandy_Ace/][b]Steam Wishlist[/b][/url] if you haven’t already, it helps us out a lot! This week we’re diving into the next kind of Magic Card you’ll have at your disposal as you make your way through Lele’s Palace, [b]Pink Magic Cards[/b]. As mentioned in our Introduction to Magic Cards, Dandy Ace’s core mechanic revolves around the Magical Cards which act as skills in the game. Players are able to create countless combinations of skills, upgrades, and play styles by combining the different cards they come across on each run. [b]Pink Magic Cards[/b] are more damage oriented and are split into Melee and Ranged skills. [h2][b]Five of a Kind[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/a415a8f45e3225abc9aa17e8e2440be65d0a7135.png[/img] [/code] [b]Five of a Kind[/b] is a ranged Pink Magic Card and is the first card Ace will come across. On activation, Ace throws five magical cards in a cone in front of him. Each individual card will deal damage if it collides with an enemy. This skill is charge based which allows Ace to be able to use this skill multiple times in a row. Five of a Kind recharges one charge at a time so Ace may want to think about utilizing some of his other skills while waiting for more charges to maximize burst potential. When utilized as an upgrade, Five of a Kind adds [b]Wild Cards[/b]. After successfully hitting an enemy with the upgraded skill, 5 cards will spawn and damage other nearby enemies. There is no cooldown on this upgrade effect. [img]https://i.ibb.co/c1MkZnn/Five-Of-AKind-Gif.gif[/img] [h2][b]Bubble Trouble[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/2bd3b141e30c7e335c39b0a748f7bcf766be99b3.png[/img] [/code] A ranged Pink Magic Card, [b]Bubble Trouble[/b] provides Ace with great damage and explosive potential. On activation Ace will shoot a big bubble out that will travel in a straight line until its max range or it collides with an enemy. Upon collision the bubble will burst dealing damage and spawning [b]Bubble Cluster[/b]. After a short delay, Bubble Cluster will deal additional AOE damage at the collision location. This skill can be held longer to increase the bubble's travel speed. Upgrading a card with Bubble Trouble will give it [b]Bubble Cluster[/b]. On enemy hit, Bubble Cluster spawns dealing AOE damage to any enemies within it. [img]https://i.ibb.co/cYgQFJB/Bubble-Trouble-Gif.gif[/img] [h2][b]Titan Punch[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/64c2c782e88cfa39e4f56f300da87bbcf8ba4a2f.png[/img] [/code] [b]Titan Punch[/b] is a melee based Pink Magic Card that rewards utilizing it multiple times in a combo. On activation Ace will deal damage directly in front of him with a giant fist. The second punch will stun enemies for a short period of time. The third punch in the combo will also briefly stun while dealing additional damage. Hitting an enemy with Titan Punch will give them the [b]Vulnerability[/b] condition. Utilizing Titan Punch as an upgrade to another card will add [b]Vulnerability[/b] to that skill on enemy hit. Vulnerability causes affected enemies to take additional damage from all sources for a short period of time. [img]https://i.ibb.co/RBV1Mqk/Titan-Punch-Gif.gif[/img] [h2][b]Call Lightning[/b][/h2] [code] [img]https://i.ibb.co/wWjMm4X/Call-Lightning.webp[/img] [/code] [b]Call Lightning[/b] is a ranged AOE Pink Magic Card. When used Ace will cast two lightning bolts that strike an area one right after another in a large radius. All enemies caught within the area will take damage with each hit. Holding the skill longer will increase the size of the radius. Call Lightning's upgrade effect is [b]Minor Lightning[/b]. On successful enemy hit, Minor Lightning will cause lightning to strike the enemy for additional damage after a short delay. [img]https://i.ibb.co/VwnSQWv/Call-Lightning-Gif.gif[/img] [h2][b]Crescendo Fireworks[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/cf6f059789a23d1e02d69af54957bbaddf538567.png[/img] [/code] [b]Crescendo Fireworks[/b] is a ranged Pink Magic Card utilizing both hold and damage over time. The longer Ace holds down Crescendo Fireworks prior to firing, the larger the explosion gets. On release, Ace shoots out a firework that explodes on contact or once it reaches its max range. The explosion deals damage and applies the [b]Burn[/b] condition to enemies hit. Any enemy with Burn will take damage over a short period of time. Upgrading a card with Crescendo Fireworks adds [b]Burn[/b] to the card. On hit, enemies will take burn damage over time. [img]https://i.ibb.co/thxYVZG/Crescendo-Fireworks-Gif.gif[/img] [h2][b]Twin Daggers[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/883fa2cc812c00e53befab9d6f0830bae85620ca.png[/img] [/code] [b]Twin Daggers[/b] are a range based Pink Magic Card. When activated Ace sends out two giant daggers that travel side by side in a straight line dealing damage and applying a [b]Bleed[/b] condition to all enemies in its path. One of the greatest strengths of this card is its ability to pierce through multiple enemies. Enemies hit will take an initial burst of damage followed by additional damage over a short period of time from the Bleed. Upgrading a card with Twin Daggers adds the[b]Bleed[/b] condition to it. On hit, enemies will begin to take Bleed damage over a short period of time. [img]https://i.ibb.co/djXNRjW/Twin-Daggers-Gif.gif[/img] [h2][b]Dancing Wand[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/d0b7aa9c3483f07518e887802e0e5aafe800c953.png[/img] [/code] [b]Dancing Wand[/b] is a very powerful Pink Magic Card that is great with dealing with large groups of enemies. On activation, Ace throws out a magical wand that bounces between enemies dealing damage on each bounce. This skill has a short cooldown and can be thrown quickly. When Dancing Wand is used as an upgrade it adds [b]Chain Damage[/b] to the card. Chain Damage causes the skill to deal additional damage to nearby enemies on hit. [img]https://i.ibb.co/cXSGrN7/Dancing-Wand-Gif.gif[/img] [h2][b]Shooting Stars[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/6c3b0f4e7d767a56639f6b9f807f9e2add6a72a7.png[/img] [/code] [b]Shooting Stars[/b] is a ranged Pink Magic Card. Shooting Stars allows Ace to fire off several stars quickly one right after the other, traveling in a straight line until it collides with an enemy or reaches its max range. Every third shooting star Ace fires will explode on contact or at its max range dealing damage to all enemies nearby. Shooting Stars has an upgrade effect that is used to increase the potential burst damage of another spell. Any card upgraded with Shooting Stars gains [b]Empower Magic[/b] which increases the overall damage of the skill on hit. This upgrade effect has a cooldown so the increased damage will only apply when after the internal cooldown. [img]https://i.ibb.co/p1KZ52L/Shooting-Stars-Gif.gif[/img] [h2][b]Sim Sala Beam[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/054a3811969d683e7a0141a98580d44178471e26.png[/img] [/code] [b]Sim Sala Beam[/b] is a ranged Pink Magic Card. On activation, Ace will channel his magic into a powerful beam. The longer you hold the skill down prior to releasing the larger the beam gets. Any enemies caught in the beam take a significant amount of damage and also have a [b]Burn[/b] condition applied to them. Burn causes enemies to take additional damage over a short period of time. The upgrade effect for Sim Sala Beam is [b]Death Burn[/b]. Any skill upgraded with Sim Sala Beam will add the Death Burn condition to enemies on hit which will spread Burn to other nearby enemies when they are defeated. [img]https://i.ibb.co/HdDbwDZ/Sim-Sala-Beam-Gif.gif[/img] [h2][b]Hungry Chomper[/b][/h2] [code] [img]{STEAM_CLAN_IMAGE}/34727433/2002dd77a37599ae575d158297fc3518b83410fe.png[/img] [/code] The final Pink Magic Card we’ll be going over this week is [b]Hungry Chomper[/b]. This is a ranged Pink Magic Card. On use Ace sends out a Chomper that will travel in a straight line dealing damage to any enemies in its path. This skill pierces through enemies and for each enemy it pierces it grows in size and damage. Upgrading a card with Hungry Chomper adds [b]Size Increase[/b]. This increases the size of the upgraded skill. [img]https://i.ibb.co/12b9hFj/Hungry-Chomper-Gif.gif[/img] We’ll cover the rest of the Pink Magic Cards in Part 2 later this month. In the meantime be sure to add Dandy Ace to your Wishlist and follow all of our social media channels. While the extended demo from the Creators’ Preview Event is no longer available, the original free demo can still be downloaded and played on the [url=https://store.steampowered.com/app/1037130/Dandy_Ace/][b]Steam Store Page[/b][/url]. Thank you all once again for the support as we approach launch! [h3][b][u]Follow Dandy Ace on all of our Social Media:[/u][/b][/h3] [b]Facebook:[/b] [url=https://www.facebook.com/mad.mimic/]https://www.facebook.com/mad.mimic/[/url] [b]Twitter:[/b] [url=https://twitter.com/DandyAceGame]https://twitter.com/DandyAceGame[/url] [b]Discord:[/b] [url=https://discord.gg/EDby5gp]https://discord.gg/EDby5gp[/url] [b]Instagram: [/b][url=https://www.instagram.com/madmimic]https://www.instagram.com/madmimic[/url]