The ultimate wargame set in the age of Pike and Shot is back. You are now in full charge of your nation’s armies, throughout a long campaign in the struggle for dominance.
[b]Pike and Shot: Campaigns[/b], the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version [b]1.1.2![/b]
This update improves the game in many ways, included corrections for the campaign mode and more balanced units statistics!
[u]Take a look on the changelog below:[/u]
- Added details to unit type description in Force Selection screen for Raise New Army in campaigns.
- Added current status of individual units present to tooltips in Force display screen at start of campaign battle.
- Added number of men and armour description to unit type description in Force Selection screen for skirmishes.
- Allowed any non-light foot without missile weapons to charge cavalry.
- Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black.
- Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present).
- Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size.
- Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status).
- Corrected various minor bugs.
Grab the game [url=http://store.steampowered.com/app/377520]here[/url]!