[h1]Notable features added since the Demo:[/h1][p][/p][h3]Cloaks and Robes[/h3][p]+ Localized projectile collision with all entities [/p][p]+ Added Critical Chance Stat [/p][p]+ Added Critical Chance Bonuses [/p][p]+ Added Cloth Item [/p][p]+ Changed some structures loot tables [/p][p]+ Added Dark Blood Item [/p][p]+ Added Darkling Cloak [/p][p]+ Added Darkling Hood [/p][p]+ Added Harmony Regen Stat [/p][p]+ Added Harmony Regen Bonuses [/p][p]+ Added Guilded Hat [/p][p]+ Added Guilded Robe [/p][p]+ Nerfed Cactus Spray Spell to better fit it's intended role[/p][p]+ Added Throwing Spears as possible Greng weapons[/p][p][/p][h3]World Map[/h3][p]+ Gold Sword [/p][p]+ Gold Pickaxe [/p][p]+ Gold Axe [/p][p]+ New projectile spawning system [/p][p]+ Fixed various crashes caused by projectiles [/p][p]+ Fixed crash caused by enemy weapons [/p][p]+ World Map[/p][p][/p][h3]Seasons and Time[/h3][p]+ Summer, Autumn, Winter, Spring seasons[/p][p]+ Autumn changes tree leaf colours[/p][p]+ Winter causes snow to fall[/p][p][/p][h3]Mineshafts and Meenlocks[/h3][p]+ Mineshaft structure[/p][p]+ Meenlock desert enemy[/p][p]+ Meenlock Claw weapon[/p][p]+ Entities can now be affected by buffs and debuffs[/p][p]+ Bleed debuff[/p][p]+ Mite Shiv now inflicts Bleed[/p][p]+ Meenlock Claw now inflicts Bleed and Sick[/p]