Hey everyone!
We are more than happy to share with you our latest update to HARD BULLET which mainly brings a [b]huge performance boost, deeper player customization, and endless RIDE mode![/b]
[h2]⚒️ Stability & Performance[/h2]
Long-waited performance update is here! We have worked hard on a more optimized experience and this update should bring a [b]significant FPS and performance boost[/b] for everyone.
Let us compare some numbers for nerds out there!
[u][b]BEFORE:[/b][/u] 4 puppets, 60FPS
[img]{STEAM_CLAN_IMAGE}/37548791/ed8a49410ef84cd7b8dbbc8edd7f08364dcfb793.png[/img]
[u][b]AFTER:[/b][/u] 5 puppets, 90FPS
[img]{STEAM_CLAN_IMAGE}/37548791/f8bc49aa0e8e5279623ee14d8424d00e9eaf23b6.png[/img]
[list]
[*] [b]Puppets Optimized:[/b] We have worked hard on optimizing the enemies to afford more puppets on arenas bringing up to a [b]50% FPS boost to some systems.[/b]
[*] [b]Game engine to Unity Il2CPP:[/b] This new experimental way of game build brings us some good [b]FPS boost and stability[/b]. Expect [b]10% to 20%[/b] performance improvements in all locations.
[/list]
This performance update makes the overall gameplay experience much smoother for every player. Please feel free to give us your feedback as always, we will be looking into them!
[list]
[*] [b]New Cooling:[/b] Using a new cooling system that brought some decent [b]performance boost.[/b]
[*] [b]Resolution Scale Option:[/b] Sometimes simply lowering the overall resolution scale by 5-10% can bring a significant FPS boost. We recommend you play with this option to raise or lower overall visual game quality.[/list]
[h2]🧤Player Customization[/h2]
Rise and shine everyone! It's time to show your unique style to those enemies.[list]
[*] We've added a new player customization feature! Now, you can mix and match several suits, heads, and gloves when playing in full-body mode. If you're using hands-only mode, you can enjoy the new glove appearances.
[*] You can [b]change your outfit using the mirror[/b] in the Lobby![/list][img]{STEAM_CLAN_IMAGE}/37548791/9ba22a8032c90342f5fd2ab888446163be1eefb9.gif[/img]
[h2]💣 Explosive Objects[/h2]
[b]Expanding the category[/b] — explosive objects like barrels and gas canisters are here! After getting a shot, the liquid inside starts burning so you have a little time to get away or throw it somewhere.
Just make sure to [b]keep your distance[/b], will you? Or don't, your choice.
[img]{STEAM_CLAN_IMAGE}/37548791/5187cdc53ba2c00d14ac4ba4dfd02465cb3aef56.gif[/img]
[img]{STEAM_CLAN_IMAGE}/37548791/308e9217d806ba5112d0c9590d6c0941471de9b8.gif[/img]
[img]{STEAM_CLAN_IMAGE}/37548791/e91405b3f4631d48036d1f4f2aae2d4de72ad0ab.gif[/img]
[list][*] There are eight new explosive objects of various sizes and effects. You can find them throughout the locations and in the Explosives tab of the Hand Spawner Menu.[/list]
[h2]⚔️Endless RIDE[/h2]
[list][*] Now [b]RIDE is an endless experience[/b], so after finishing it, you can continue playing and unlocking new weapons. The progress saves every time you finish the arena or die, so you can give a break anytime you would like to [b]without losing anything you have unlocked.[/b][/list]
[h3]More Gun Visuals![/h3]
[list][*] Now most firearms in the armory have unlockable visuals — today we have added [b]50 more looks[/b] for the 12 guns that did not have them before![/list]
[img]{STEAM_CLAN_IMAGE}/37548791/129c9683b81f8348fae09bc76ee38b197b64316f.png[/img]
[h3]Challenges, Unlocks, Updated UI[/h3]
[img]{STEAM_CLAN_IMAGE}/37548791/470b3441e8b13262356d1a94effb93549006db02.gif[/img]
We've updated the main Progression UI with a reworked Challenges Tab. It now includes information about three unlock categories: Gun, Player, and Arena.
[list][*][b]Gun and Player Challenges:[/b] These will unlock new weapons or player appearances.
[*][b]Arena Challenges:[/b] A collection of different challenges.
[/list]
There is no need to jump into Arena challenges right away — we recommend just keep playing Hard Bullet and you'll get them all eventually. No need to rush, take your time! 🕒
[b]We plan to add more unlockable content and additional rewards[/b] for completing these challenges in the future. Keep your eyes on the horizon!
[h3]Save System Updated[/h3]
We've reworked the save system to better manage player progress and unlocks. Your progress will transfer smoothly, so no worries.
However, [b]if you roll back to older versions of Hard Bullet, you may lose your weapon unlock progress [/b]unless you make a copy of your save file before downgrading.
[b]Your save file is located here:[/b]
[code]C:\Users\WINDOWS USER NAME\AppData\LocalLow\GexagonVR\Hard Bullet[/code]
[h3]New Lighting[/h3]
[img]{STEAM_CLAN_IMAGE}/37548791/5807df3442429b8fc275f047492bf81908b27418.jpg[/img]
[list]
[*] A new lighting system has been added — dark areas are darker, and colorful lights now blend and mix beautifully on the walls.
[*] Metal objects also feature additional reflections.
[/list]
So, to sum it all up, we not only achieved [b]significant FPS improvements[/b] and stability but also enhanced the in-game graphics with [b]much more realistic lighting[/b].
[h3]Damage Across the Enemy Body[/h3]
Your chance to have critical damage on the enemy is now here! Here's a quick guide to show you how damage is distributed across the enemy's body.
[list]
[*] [b]Head and Neck:[/b] Critical damage, 500%
[*] [b]Torso:[/b] 100% damage
[*] [b]Upper Arms and Thighs:[/b] 70% damage
[*] [b]Wrist-Elbow and Lower Knee Zones:[/b] 60% damage
[*] [b]Hands and Feet:[/b] 50% damage[/list]
With legs and hands now taking less damage, fights with heavily armored enemies will be [b]tougher[/b]. Time for a new strategy!
[h3]Other Improvements[/h3]
[list]
[*] [b]Armory: [/b]Weapons are now arranged according to their unlock order.
[*] [b]Holster Offsets:[/b] Fixed a bug where the checkbox was removed after loading into a new arena.
[*] [b]Enemy Helmets:[/b] Fixed an issue where enemy helmets could not be knocked off if violence was turned off.
[*] [b]Fire Rate Selectors:[/b] Set to automatic where needed on guns.
[*] [b]Bullet Pusher:[/b] Fixed an issue where the bullet pusher could get stuck even with an empty mag on some pistols.
[*] [b]Flashlight Intensity:[/b] Reduced the flash intensity from bullet impacts on metal surfaces.
[/list]
[b]Current game version: EA 0.7.4.32[/b]
[h3]Older Hard Bullet Versions[/h3]
Feeling a little bit nostalgic? We prepared some older game builds to play as many of you wanted to check how HB evolved over the years.
[img]{STEAM_CLAN_IMAGE}/37548791/01766bc7dac72496f56cb311a75ee90b25fb94db.png[/img]
[list]
[*] [b]August 2023[/b] — this one is known as "moddable", for anyone interested it's better to check with our mods community for more details.
[*] [b]December 2022[/b] — revolvers and hand poses added.
[*] [b]December 2021[/b] — before more complex heads with mouths were added.
[*] [b]OldHB[/b] — 2021 version before we moved to the new engine.
[*] [b]December 2020[/b] — oldest version, electricity added.
[/list]
[b]Notice: Old 2021 and 2020 versions have issues with modern Oculus runtimes, and work fine with SteamVR.[/b]
[u][b]Join our communities and have a chat with us![/b][/u]
[url=https://x.com/GexagonVR style=button]Twitter[/url] [url=https://discord.gg/QDrUWsJ style=button]Discord[/url] [url=https://hard-bullet.thunderstore.io/ style=button]Mods[/url] [url=https://www.patreon.com/hardbulletvr/ style=button]Patreon[/url]
[i][b]Brutal combat is waiting for you in HARD BULLET! 🤜🤛[/b][/i]
https://store.steampowered.com/app/1294760/HARD_BULLET/