PAX Aus and the Road to 0.2

ShapeVS

ShapeTECH welcomes you to participate in their latest aptitude assessment program, ShapeVS. Gather your friends, family members and even colleagues as you participate in a variety of mini-games designed to test your capability of supporting our new society.

Hey testers, it’s the ShapeTECH team dropping in again with our latest breakdown of ShapeVS and the team at Smash Attack. Having recently conducted mass testing in Melbourne, Victoria at PAX Aus 2022, they have returned with praise, feedback and an overall sense of purpose. So let’s dive in! [img]{STEAM_CLAN_IMAGE}/41772896/80dde938ad2984733278cc6f819f53f9fcd74102.png[/img] For those unaware, PAX Aus is a yearly convention hosted by ReedPop in Melbourne. Usually a yearly event, due to the effects of COVID we saw it halted for the past two years, but it has made a triumphant return with an estimated 80,000 said to have attended. Smash Attack this year teamed up with Trades Tas and Screen Tas to be part of the Tasmanian booth at PAX. A collaboration between Smash Attack and six other developers from around the state. It was genuinely great to see such a showing of Tassie devs and we can’t thank Alex and Claudia from Screen Tas and Tom from Trades Tas for all their hard work in getting everything set up. [img]{STEAM_CLAN_IMAGE}/41772896/ca1fdf462e0edd53206b0e90c3ba02e6baaf4543.jpg[/img] It was fantastic to have ShapeVS out in the open with a large crowd for its first big test run and boy did it get it. From crashes to games not loading, it indeed was an experience with ShapeVS and one that we are grateful for. Having only had internal development and not truly been put to the test on different hardware it was good to see the game run but also where we can improve which is the whole purpose of early access. [img]{STEAM_CLAN_IMAGE}/41772896/a727c0b46b3f39b49d341ba2d6bde4284012aa78.jpg[/img] Now that the team is back we are diligently working through the bug list and improvements list we got from everyone who played, so if you came by, we can't thank you enough for everything! We managed to sell a bunch of codes, and see some great designs with the coasters (thanks Morning for those!) [img]{STEAM_CLAN_IMAGE}/41772896/90ef7a44659e31b72c2db24bce2330baf10ffa77.jpg[/img] It was also great to catch up with old friends, and Gamescom pals and make new relationships that we are sure will have some fantastic outcomes in the months and years to come. We will have some larger studio news coming soon but for now thank you to those who jumped on and we are back in action and hope to share more Shape Zone and ShapeVS news very soon. [img]{STEAM_CLAN_IMAGE}/41772896/955ecd79ab24d3c75edda973604e7fd06e8b2ac4.png[/img]