Pawgress Report: Combustion

Combustion

From the bygone days of 1997, Combustion is a dieselpunk Action RPG inspired by classics of the PSX-era. As rookie cop Calico, you must restore order as a mastermind serial-killer sends a wave of terror across the city.

Greetings, lovely people. Fredrik Strøm (Littlenorwegians) speaking here. I’m the director and creator of Combustion and I will be the one writing these update posts during the game’s development. It's come a long way since I was a solo developer. After joining forces with 3D Realms, the team has expanded; I am happy to announce that starting from March, I will be working on Combustion full time. It’s been a while since we opened this Steam page and released our [url=https://store.steampowered.com/news/app/2145090/view/3288214671709618398]FAQ page[/url]. The response has been absolutely fantastic and we’re very excited about going into next year in full production to make Combustion everything it can be. Your support really does mean a lot. [h3]AI [/h3] AI is the latest and greatest push to get the core mechanics of Combustion ready. The game will have a responsive and reactive AI-system to really play to the strength of a game with immersive sim qualities. Characters will react and engage in a believable manner. Civilians will flee, enemies will call for backup, firefighters will fight fire, etc. There will be many types and all will take part in an allegiance system [b]Allies[/b] (Police, EMTs, Firemen) [b]Enemies[/b] (Criminals, robots, gang members) [b]Neutrals[/b] (Civilians) There will also be a feral state living NPCs can enter, where they become enemies with and to everyone nearby. Very excited to showcase this in the coming development updates. [h3]City of Norrune[/h3] Combustion has a mission-based structure. Meaning you select main and side-missions from a menu. But in-between these levels, key areas of Norrune will be open for you to explore. This is where you’ll talk to NPCs, shop around, interact with the world and see how the city is doing. Since Realms Deep a lot of work has been put into building these environments. [img]{STEAM_CLAN_IMAGE}/42959934/9b0ee5f8b79f92b0d14f31541f117f9cd0245af7.jpg[/img] [img]{STEAM_CLAN_IMAGE}/42959934/27320d8f1631f179cabe6cd3c664aa170135e1f0.jpg[/img] [h3]Welcome Ben[/h3] Benjamin has joined the Combustion team to make quality sounds to bring the world alive. He’s done a lot of good work already and we’re convinced he’ll deliver the best! Here he is recording sound on the project Call of Saregnar. https://www.youtube.com/watch?v=pdVo1kglYWY [h3]Welcome Isabella[/h3] We wish a very warm welcome to a new member on the team, Isabella. She’s just joined the project and will be doing lots of work involving characters, props and so on. Here’s an example with her first piece for one of the NPC types in the game, the oil rig mechanic. [img]{STEAM_CLAN_IMAGE}/42959934/45da1e74e8206af005ab6e39b3182b7fa68561c4.png[/img] That’s it for the first of many coming development updates. We’d love to hear what you think, what you want to know and what you want to see from the project in these updates. [h3]And if you haven't done already, don't forget to add Combustion to your wishlist![/h3] https://store.steampowered.com/app/2145090/Combustion/