I am excited to bring you Paths Reconnected – Part 1 & 2, the latest major update in the ongoing series. This update continues to reshape the world of MudGate, introducing new terrain for exploration and restoration.
As the world awakens, paths long lost to time have been reshaped, revealing valuable treasures. Remember, not all treasures are visible in plain sight—some may require searching and even text commands to uncover.
For a full list of all changes, please see the "Bulletins" in the MudGate Game Application.
[b]Demo hint:[/b]
Invite a guest to play on your local network in-game: "SOCIAL" -> "Create or Join Game."
[h2]Improvements[/h2]
[list]
[*] World Changes: New lands have been added to the following realms:
[list]
[*] Bone Sea
[*] Hanging Cliffs
[*] Triset Forest
[*] Moaning Highlands
[*] Miserable Lands
[*] Icemire
[*] Lowbird Forest
[/list][*] New NPCs: Added NPCs with unique offensive and defensive abilities.
[*] New Equipment: Discover powerful new gear to aid your journey.
[*] New Player Commands:
[list]
[*] Party: Form groups with other players
[*] Wimpy: Automatically flee when health is low
[*] Flee: Manually escape from combat
[/list][/list]
[h2]Bug Fixes[/h2]
[list]
[*] Fixed an issue where NPCs would not properly interact with newly restored terrain
[*] Fixed an issue with multiplayer synchronization during public realm exploration
[*] Ghosts can no longer interact with inventory or game objects
[*] Several minor fixes to main story objectives
[*] Minor tweaks to improve playability and UI
[/list]
[h2]Technical Updates[/h2]
[list]
[*] Game files are now created temporarily and moved instead of being saved over the current file
[*] Updated the web renderer to Babylon.js v7.50.0
[/list]
[b]Enjoy the new adventures, and happy exploring![/b]