Time for another patch! And this time it's a balance patch!
This is the first in a series of balance patches that will be applied that focuses on the balance on a few bloodlines at a time.
Discuss your thoughts about the current balance in the [url=http://steamcommunity.com/app/6370/discussions/3/]Steam Forum[/url].
[h1]Headhunter[/h1]
[b]Twin Death (M2)[/b]
[list]
[*]No longer inflicts Gradual slow on hit.
[*]Now inflicts 25% Slow for 1.2s on hit.
[/list]
[b]Harvest Blood (Q)[/b]
[list]
[*]No longer inflicts a minor knockback on hit.
[/list]
[b]Ferocious Strike (E)[/b]
[list]
[*]Cooldown is now applied when using the second time.
[*]Fixed a bug where Headhunter would not get affected by direct hit incaps triggered by Ferocious Strike (E). (When hitting Vanguard Reflect for instance)
[/list]
[h1]Seeker[/h1]
[b]Blitz (Space)[/b]
[list]
[*]Now inflicts "Blitz Awareness" on target upon hit.
[*]Blitz Awareness
[list]
[*]Target is immune to Blitz knockback for 3s.
[/list]
[/list]
[b]Lightning Arrow (EX M2)[/b]
[list]
[*]Can no longer affect the same target twice.
[/list]
[h1]Stalker[/h1]
[b]Shadow Strike (M2)[/b]
[list]
[*]Dark Chase
[list]
[*]Quick Strike (M1) Damage increase has been reduced to 15% from 20%
[/list]
[/list]
[b]Deviate (Space)[/b]
[list]
[*]Shadow Blades
[list]
[*] Damage increase has been reduced to 15% from 20%
[*] Duration lowered to 4s from 5s
[/list]
[/list]
[h1]Ravener[/h1]
[b]Earth Crush (F)[/b]
[list]
[*]Will now get interrupted if hit by a controllable spell between jumps (Blood Grip, Intervene etc)
[/list]
[h1]Dryad[/h1]
[b]Nature's Companion (R)[/b]
[list]
[*]Healing per second reduced to 200 from 230.
[*]Damage per second reduced to 200 from 230.
[/list]
[b]Nature's Wonder (Q)[/b]
[list]
[*]Damage dealt to targets in area when hit by Song of Despair (M1) reduced to 120 from 240.
[*]No longer absorbs the main targets Song of Despair (M1) damage when Amplify is triggered.
[/list]
[h1]Medallions[/h1]
[b]Talisman of Teleportation[/b]
[list]
[*]Energy cost reduced to 60 from 70.
[/list]
[h1]Bug Fixes[/h1]
[list]
[*]Fixed a bug causing Bloodlines moving direction to lock in the aiming direction when interrupting a melee ability while moving.
[*]Fixed a bug where medallions with cast time would always get interrupted on move, even if the 'Interrupt on move' option was disabled.
[/list]