Patchnotes 2.7.3.9 (Monday 2015-03-23)

Bloodline Champions

Bloodline Champions is a Free-to-Play online PvP Arena game where players engage in short, intense battles of up to ten players divided into two teams. Each player takes control over one of several bloodlines, each with their own unique weapons and abilities. Easy to learn, challenging to master.

Time for another patch! And this time it's a balance patch! This is the first in a series of balance patches that will be applied that focuses on the balance on a few bloodlines at a time. Discuss your thoughts about the current balance in the [url=http://steamcommunity.com/app/6370/discussions/3/]Steam Forum[/url]. [h1]Headhunter[/h1] [b]Twin Death (M2)[/b] [list] [*]No longer inflicts Gradual slow on hit. [*]Now inflicts 25% Slow for 1.2s on hit. [/list] [b]Harvest Blood (Q)[/b] [list] [*]No longer inflicts a minor knockback on hit. [/list] [b]Ferocious Strike (E)[/b] [list] [*]Cooldown is now applied when using the second time. [*]Fixed a bug where Headhunter would not get affected by direct hit incaps triggered by Ferocious Strike (E). (When hitting Vanguard Reflect for instance) [/list] [h1]Seeker[/h1] [b]Blitz (Space)[/b] [list] [*]Now inflicts "Blitz Awareness" on target upon hit. [*]Blitz Awareness [list] [*]Target is immune to Blitz knockback for 3s. [/list] [/list] [b]Lightning Arrow (EX M2)[/b] [list] [*]Can no longer affect the same target twice. [/list] [h1]Stalker[/h1] [b]Shadow Strike (M2)[/b] [list] [*]Dark Chase [list] [*]Quick Strike (M1) Damage increase has been reduced to 15% from 20% [/list] [/list] [b]Deviate (Space)[/b] [list] [*]Shadow Blades [list] [*] Damage increase has been reduced to 15% from 20% [*] Duration lowered to 4s from 5s [/list] [/list] [h1]Ravener[/h1] [b]Earth Crush (F)[/b] [list] [*]Will now get interrupted if hit by a controllable spell between jumps (Blood Grip, Intervene etc) [/list] [h1]Dryad[/h1] [b]Nature's Companion (R)[/b] [list] [*]Healing per second reduced to 200 from 230. [*]Damage per second reduced to 200 from 230. [/list] [b]Nature's Wonder (Q)[/b] [list] [*]Damage dealt to targets in area when hit by Song of Despair (M1) reduced to 120 from 240. [*]No longer absorbs the main targets Song of Despair (M1) damage when Amplify is triggered. [/list] [h1]Medallions[/h1] [b]Talisman of Teleportation[/b] [list] [*]Energy cost reduced to 60 from 70. [/list] [h1]Bug Fixes[/h1] [list] [*]Fixed a bug causing Bloodlines moving direction to lock in the aiming direction when interrupting a melee ability while moving. [*]Fixed a bug where medallions with cast time would always get interrupted on move, even if the 'Interrupt on move' option was disabled. [/list]