Patch Version 0.1: Changelog

Ghost Master: Resurrection

Command an army of specters, unleash terror on the town of Gravenville, and solve puzzles to unlock mysteries in this strategic adventure game of resource management and supernatural mayhem.

[img]{STEAM_CLAN_IMAGE}/45292583/4d0a99ffe36c2dd2db73d6d74a80ef0dc56e3de4.jpg[/img][u]Gameplay Updates:[/u] [list] [*] Ghost powers can now be selected before spawning and are retained afterward. [*] Added a hotkey for switching between floors: hold RMB and scroll the mouse wheel. [*] Key rebinds can now be adjusted within the same room. [*] Ghost powers will not activate if there isn’t enough Plasm. [*] Continuous powers have been added. [*] The time before losing a level has been increased. [*] Hovering over a power button in the context menu displays its cost both below the button and in a popup. [*] Context menus for ghosts and mortals can be opened by clicking on them in the world. [*] The Luck state is now displayed as an effect above mortals’ heads. [*] Power cast times and delays have been reduced. [*] Powers now target mortals more accurately. [*] The camera can now zoom closer to specific locations. [*] Attraction powers display their effects above mortals’ heads. [*] Mortals’ descriptions are now translated correctly. [*] Various fetters on levels have been tweaked and new ones added. [*] Turning lights off no longer makes the scene completely dark (if lights were initially present). [*] The "Recommended" feature has been adjusted to align closer to the original game. [*] Added an Astral Choir sound effect when zooming out too far. [/list] [u]User Interface (UI):[/u] [list] [*] The time in Free Roam mode has been increased, and button positions on the screen have been adjusted. [*] Floor switch buttons are now functional. [*] While a mortal is fleeing, their "X" icon blinks. [*] Volume settings now load and apply correctly at game startup. [/list] [u]Fetters:[/u] [list] [*] Mortals who sleep now create a “Sleeping” fetter (though not perfectly aligned with their models yet). [*] Added Child fetters for child characters. [/list] [u]Ghoul Room:[/u] [list] [*] Ceilings are now visible again. [/list] [u]Ghost Updates:[/u] [list] [*] Missing purchasable powers for ghosts, such as Weather Witch and Knuckles, have been restored. [*] BlueMurder no longer has the Inside fetter. [*] Added or adjusted ghost release methods for Daydreamer, Electrospasm, and Whisperwind (work in progress). [*] Banzai now appears in the prisoned ghosts panel after being released. [/list] [u]Level Adjustments:[/u] [list] [*] Summoners Not Included: [list] [*] The Professor no longer leaves the basement. [*] Camera movement is now restricted to a zone around the cabin. [/list] [*] Phantom of the Operating Room: [list] [*] Win conditions now require scaring only doctors and nurses, not all mortals. [/list] [*] Calamity: [list] [*] The Painting fetter has been restored. [*] The TeaSet no longer has the Corpse fetter. [*] Fixed the logic for releasing Hardboiled. [/list] [*] [b]Weird Science: [/b]Missing mortals have been restored. [*] [b]Haunting 101: [/b]The spawn side has been rotated to the opposite direction, matching the original. [*] Posters have been replaced. [/list] [u]Powers:[/u] [list] [*] Restored Kinesis and Telekinetic (TK) movement. [*] Effects for Danse Macabre, Domination, Quake, and Tremor have been updated, including camera feedback. [*] Fog, ThunderClap, and Distant Thunder effects have been improved. [/list] [u]Settings:[/u] [list] [*] Added options for controlling Motion Blur. [*] Added an option for enabling or disabling V-Sync. [*] Added an option to adjust Smooth Camera settings. [/list]