Command an army of specters, unleash terror on the town of Gravenville, and solve puzzles to unlock mysteries in this strategic adventure game of resource management and supernatural mayhem.
[img]{STEAM_CLAN_IMAGE}/45292583/4d0a99ffe36c2dd2db73d6d74a80ef0dc56e3de4.jpg[/img][u]Gameplay Updates:[/u]
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[*] Ghost powers can now be selected before spawning and are retained afterward.
[*] Added a hotkey for switching between floors: hold RMB and scroll the mouse wheel.
[*] Key rebinds can now be adjusted within the same room.
[*] Ghost powers will not activate if there isn’t enough Plasm.
[*] Continuous powers have been added.
[*] The time before losing a level has been increased.
[*] Hovering over a power button in the context menu displays its cost both below the button and in a popup.
[*] Context menus for ghosts and mortals can be opened by clicking on them in the world.
[*] The Luck state is now displayed as an effect above mortals’ heads.
[*] Power cast times and delays have been reduced.
[*] Powers now target mortals more accurately.
[*] The camera can now zoom closer to specific locations.
[*] Attraction powers display their effects above mortals’ heads.
[*] Mortals’ descriptions are now translated correctly.
[*] Various fetters on levels have been tweaked and new ones added.
[*] Turning lights off no longer makes the scene completely dark (if lights were initially present).
[*] The "Recommended" feature has been adjusted to align closer to the original game.
[*] Added an Astral Choir sound effect when zooming out too far.
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[u]User Interface (UI):[/u]
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[*] The time in Free Roam mode has been increased, and button positions on the screen have been adjusted.
[*] Floor switch buttons are now functional.
[*] While a mortal is fleeing, their "X" icon blinks.
[*] Volume settings now load and apply correctly at game startup.
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[u]Fetters:[/u]
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[*] Mortals who sleep now create a “Sleeping” fetter (though not perfectly aligned with their models yet).
[*] Added Child fetters for child characters.
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[u]Ghoul Room:[/u]
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[*] Ceilings are now visible again.
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[u]Ghost Updates:[/u]
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[*] Missing purchasable powers for ghosts, such as Weather Witch and Knuckles, have been restored.
[*] BlueMurder no longer has the Inside fetter.
[*] Added or adjusted ghost release methods for Daydreamer, Electrospasm, and Whisperwind (work in progress).
[*] Banzai now appears in the prisoned ghosts panel after being released.
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[u]Level Adjustments:[/u]
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[*] Summoners Not Included:
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[*] The Professor no longer leaves the basement.
[*] Camera movement is now restricted to a zone around the cabin.
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[*] Phantom of the Operating Room:
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[*] Win conditions now require scaring only doctors and nurses, not all mortals.
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[*] Calamity:
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[*] The Painting fetter has been restored.
[*] The TeaSet no longer has the Corpse fetter.
[*] Fixed the logic for releasing Hardboiled.
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[*] [b]Weird Science: [/b]Missing mortals have been restored.
[*] [b]Haunting 101: [/b]The spawn side has been rotated to the opposite direction, matching the original.
[*] Posters have been replaced.
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[u]Powers:[/u]
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[*] Restored Kinesis and Telekinetic (TK) movement.
[*] Effects for Danse Macabre, Domination, Quake, and Tremor have been updated, including camera feedback.
[*] Fog, ThunderClap, and Distant Thunder effects have been improved.
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[u]Settings:[/u]
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[*] Added options for controlling Motion Blur.
[*] Added an option for enabling or disabling V-Sync.
[*] Added an option to adjust Smooth Camera settings.
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