Patch v3.2 Is Now Live!

Axis Football 2024

Axis Football is a simulation-style football game featuring the industry's best franchise mode, massive customization, and realistic gameplay.

Full Patch Notes For v3.2 [olist] [*] Updated the logic used by teams when releasing players to make room for newly drafted players. In some situations, the old logic was releasing starters with active contracts in an effort to preserve developing players on the roster. This issue has been fixed. [*] Fixed another issue causing the game to hang at 70% when going into a match when a user-created team had unnecessary or extra spaces in their team name or city. [*] Fixed an issue with the auto-sub algorithm that was preventing the game from putting players back in their starting positions when a change of possession occurred. [*] Fixed an issue with the scrolling on the Career Stats window that was preventing the user from scrolling past the second year of a player's history. [*] Fixed an issue with trading draft picks that was causing picks swapped within the same round to sometimes not register properly. [*] Traded draft picks will now show the proper draft year in the Team Activity tracker. [*] The prompt to start the draft will no longer be shown when opening the Team Draft Guide until player contracts are signed. [*] When generating rosters or creating new teams, players will no longer have duplicate numbers. [*] Increased the number of QBs and RBs available in the draft pool each year. [*] Fixed a bug preventing QBs from sprinting on designed QB runs. [*] Fixed several catch animations that were incorrectly resulting in incomplete passes. [*] Fixed an issue that was causing the receiver to sometimes think the ball was overthrown when they were actually in a position to catch the ball. [*] Fixed a bug where defenders would sometimes freeze standing still after unsuccessfully defending a pass, causing the receiver to endlessly run into the frozen defender. [*] The I Form - Twins and I Form - Y Trips formations now properly uses a TE instead of a third WR. [*] User-controlled defenders will no longer move pre-snap when the offense sends a player in motion. This will prevent the user-controlled player from accidentally running offsides if they are close to the line of scrimmage when the motion occurs. [*] Fixed an issue that was occurring on fumbles that caused the ball carrier and tackler to unnaturally rotate to face the fumbled ball while they are falling or on the ground. [*] Fixed an issue where players on the kicking/punt team would spin around the ball's landing position if they arrived there before the ball did. [*] The text in the score clock indicating which team called a timeout will now be white instead of black, making it easier to read. [*] When flipping offensive plays, the offensive line positions will no longer be flipped (i.e., the LT will stay at the LT position). [*] Members of the chain gang that hold the first down marker will no longer appear in the end zone when the offense is in a 'to goal' situation [*] Updated the QB receiver selection AI to choose more appropriate receivers when the offense is in hurry-up mode, a two-minute drill, or trailing late in the game. Previously, the QB would often dump the ball off when they should have been pushing it down the field more. [/olist]