Patch V1.4 is available now!

Hello everyone! We have a huge patch availabe now for Shadow Man Remastered that adds a new language, restores content, and addresses many problems reported to us over the last few months. Patch notes are included with the game files. Here's a peek at what's been updated: V1.4 - 2022-01-13 ================ [list] [*] Brazilian Portuguese language has been added. [*] Added HD Textures for FX. [*] The bonus .pdf files from the original Shadow Man PC release is now included. [*] Splash intro is now a cutscene and will play correctly for each language and includes subtitles. [*] Fixes to cutscenes for non english languages. [*] Made sure Luke holds his Teddy Bear in the same position during his final cutscene for all languages. [*] Fix to final Legion cutscene where the Dark Souls enter Legion from both of Shadow Mans hands. [*] When the Hold To Skip bar and text are shown they are visible for a minimum amount of time. [*] Asylum - The Dark Engine: The lights in the piston console rooms are now green when they're on and red when they're turned off. [*] Asylum - The Cageways: Fixed lighting difference between first and second sectors. [*] Asylum - Experimentation Rooms: Some lighting changes were done in the hallway in sector 4 so it performs better. [*] Asylum - Schism Chambers: Added new Monologue and Schism cutscenes using previously unused dialog. [*] Asylum - Schism Chambers: Event08 music track now plays at the Catherdal of Pain entrance. [*] Temple of Blood: Corrected the direction of blood flow on the floor in an area in sector 6 and added water boxes for it. [*] Temple of Blood: In the room with 8 calabash plates, 2 sisters were on the above ledge in the psx version and have been added in. [*] Temple of Blood: In the area where you lower and raise the lava, you can no longer trigger the button to raise it without lowering it first. [*] Asylum - The Fogometers: Half the turbines will now play their looping spin sound instead of all of them so they aren't as loud anymore. [*] London Underground: In a certain area, made sure you can't fall through pipes and get stuck. [*] Florida Summer Camp: Fixed Schism cutscene camera from starting through the wall. [*] Geometry fixes to several levels. [*] A level 10 Coffin Gate has appeared somewhere. [*] Marteau targets the 5 closest enemies taking into account their threat level. And hitting drums while a cam cut is active will properly hit the drums. [*] The Flambeau light now correctly goes away when out of Voodoo meter and can be fired as long as the torch is lit. [*] Increased 0.9-SMG and MP-909 damage from 4 to 5 and increased max ammo from 400 to 500. [*] Added Multi-targeting option in the Game Settings menu. With this on (by default) when you have weapons in both your hands, each hand can target a different enemy. Turning this off makes both hands target the same enemy. [*] A few helpful tips for controlling Shadow Man at the start of the game are now shown and can be disabled in the Game Settings menu. [*] Moved Brightness/Gamma settings to Display menu. [*] When starting a new game you now have to select a save file slot to start playing on (like the original). Quick saves will now save to that slot. [*] You can now use your controller sticks to navigate the inventory menu. [*] Button images are now displayed in the Title Screen, and Input Bindings menu. [*] Update to the FBI pages for Milton and Marco. [*] When picking up quest items they will be selected in your inventory. [*] When opening the Teddy Bear Warp menu your current location is selected. [*] Made AI loaf around when fetching target to shadow man but they shouldn't attack. [*] AI in their finished state are slightly higher priority targets. [*] Brutal baddies can shoot higher and lower. [*] Lowered Copter damage from 2 to 1. [*] Restored Zombie baddies original max attack range. [*] Lifeforce drops down only from flying enemies. [*] Fixes to Marco and Avery AI when Enseigne is used. [*] Marco remains longer during his second encounter. [*] Added new music track, Yort's Battle End, which plays after defeating Yort. [*] Shadow Man will no longer target the smoke rings above the Asylum far in the distance in various levels. [*] Fixed the tracking cameras collision ball radius when hanging or climbing so the camera won't keep zooming in and out at times. [*] Prevented Shadow Man from climbing things that don't have the Climb attribute. [*] Coffin Gates immediately update their mesh at the start of the level. [*] Fixes to auto saves that could cause certain save flags to not be saved. [*] Fixed problems with the Copter Spotlight, Flambeau light and Flash Light after loading a game. [*] The sky planes are no longer drawn when in wireframe mode. [*] Moved Beta Man's mask farther from his face. [*] Shadow Mans second death sfx is now used. [*] Added uncensored deadwing texture. [*] Updated Kex to version 4.0 [*] Performance optimizations [*] Other minor fixes [/list] We hope you enjoy the update. Please let us know what you think on the forums and on social media! UPDATE: For people not ready to jump into 1.4 quite yet, I have re-enabled 1.31 on a Beta Branch on Steam. In your Steam Library, go into the game's properties, and in the Betas section, choose 'version 1.31' from the list. Daniel G, Producer, Nightdive Studios.