Patch v1.1.2: Major bugfixes, QoL and Balancing

Hello everyone! Thanks so much for playing, and please keep your feedback coming. We are listening and excited to make the game better for everyone. [b]BUGFIXES:[/b] [list] [*] 2 controllers can now be used in local multiplayer [*] Purchasing items at a shop with a full inventory will drop the purchased item on the floor [*] Picking up plums no longer plays an animation, and instead drops the plum on the floor as an item [*] Fixed a crash involving using staffs in the Molten Rift [*] Crimson Berserker ring has a maximum cap, and resets when exiting from a save file [*] Jungle dungeon boss phase 1 can no longer be killed before starting the fight [*] Jungle dungeon boss crashes fixed [*] Boss achievements which did not activate on boss kill are now awarded when opening a save [*] Mongo will now correctly drop loot if he has already been killed and the loot has not been taken [*] Recipes now display correctly in the crafting menu [*] Brimstone armour alignment fixes [*] Prevented players from dashing to the sides of the arena [*] You can now re-enter the Banished Executioner's room to get Avarn's Blade if you missed it [/list] [b]Quality of life:[/b] [list] [*] Storage space has been made a lot larger [*] Weapons and armours that are used for crafting are now marked as materials [*] Shrines no longer deal damage when you fail [*] Ocean shrine challenge with lazers has been fixed to prevent failures from touching no lazer [*] Unique items can no longer be trashed [*] Storage chest added to Chamberstone [*] Renamed "hardcore" to "hard" [/list] [b]Balancing:[/b] [list] [*] Reduced difficulty of the triple homing shot shrine in Pine Peak [*] Reduced difficulty of the ice sliding segments in the ice dungeon [*] Reduced difficulty of the dash section guarding the Berserker Ring [*] Improved jungle dungeon puzzle to better explain that dash charges are held until you dash [*] Archaeologist equipment drop rates reduced [*] Dungeon ring stats have been changed [*] Items which provide protection hearts have been nerfed [*] Boomerangs now lose 50% damage every time they strike a foe instead of 20% [*] Terracotta bow no longer pierces, and deals reduced damage [/list] Thank you all for playing.