Patch v1.1.0 - DLC release!

Tokyo 42

Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and cats. Explore this beautifully hand-crafted micro Tokyo and discover its secrets.

Hello there friends! Today’s patch is a heady mix of sweet sweet content and much deliberated balances. [h1]Content:[/h1] [list] [*][b]Smaceshi’s Castle’s DLC[/b] - Test your T42 assassin skills in our newly released challenge-based DLC! We’ve had a blast pulling together 90 new missions in a whole new open-world level, and are excited to hear how many of you are up to the task of collecting all of our shiny, precious medals. [*][b]Bishop’s Itchington Multiplayer map[/b] - Tokyo 42 base game owners can take a free visit to the local pub in the West-Midlands English town of Bishop’s Itchington: The perfect place to unwind and enjoy the countryside. [/list] [h1]Balance:[/h1] [list] [*][b]Difficulty settings[/b] - Tokyo 42 is at times a challenging game so we decided to add some options for players who’d like to curate their experience a little more There are 3 modes: [i][u]Easy[/u][/i], [i][u]Normal[/u][/i] and [i][u]Classic[/u][/i]. [i][u]Easy[/u][/i] mode gives the player a shield with 3 charges that act like extra lives - giving them a little bit of wiggle room after an unscheduled meeting with a stray rifle round. It also makes all of the player’s bullets a little bit faster than normal, making you more deadly than ever. [i][u]Normal[/u][/i] mode provides only the sped-up bullets featured in Easy mode. We’ve found that these faster bullets really make the combat more punchy and fun, so this is our recommended level of play. [i][u]Classic[/u][/i] Mode is untouched and keeps the original slightly harder T42 experience available for archivists and masochists alike. The player can switch between these modes any time during single player play, and will have the option to choose their preference when choosing their initial save game. [*][b]Kill markers[/b] - Feedback is such an important part of playing games, so we’ve added a little animation and sfx when you successfully eliminate an enemy. [*][b]Aiming at ground[/b] - Rocket launchers and Heavy lasers are only truly useful when they actually explode where you want them to, so we’ve made the player aim at the ground by default when using these weapons. You can set this behaviour to be standard for all weapons too if you like, via the gameplay options menu. [/list] [h1]Bugs:[/h1] [list] [*]There have been various mini little fixes that are making it into this patch, and as always we seriously appreciate the reports that we receive in order to help fix them. So please, feel free to continue to do so either here on the forums or in a mail to support@smacgames.com [/list] Sayonara for now x