[img]{STEAM_CLAN_IMAGE}/44054378/ef7124179f99d10d4ec6340ab31dce55d607b842.png[/img]
[h1]Highlight: Pushers Improved[/h1]
"The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely. Now you can aim more directly, and you can even move your aim on the Y-Axis!
[h2]Patch Notes[/h2]
[h3]General[/h3]
[list]
[*] Reduced Texture Noise
[*] Redesigned Controls to allow for more complex interactions
[*] Controls can be seen on the pause menu
[*] Added a Sprint Button
[*] Changes to lighting
[*] Bar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops)
[*] Boss timers no longer increase if coins are pushed during the boss fight
[*] Updated Input detection
[*] Cauldron now defaults to common crafting recipe when you open it
[/list]
[h3]Pushers[/h3]
[list]
[*] Redesigned the way the pushers are interacted with entirely
[*] The player now moves a target directly instead of navigating with their lich
[*] Added a presentation platform for the player to show off their customizations while playing
[*] Coin Launch Cooldown timer added to the coin display
[*] Final table coins per launch reduced to 3 from 4
[*] Final table pin and ring placement adjustments to prevent chests and gems from getting stuck
[/list]
[h3]WarRoom[/h3]
[list]
[*] Collectible Shelf interaction removed
[*] Clipping added to Mimic to prevent getting stuck
[*] War Table properly takes you to the last beaten zone in the third world
[/list]
As usual, if you encounter any bugs please let me know. Thank you for playing!