Patch v1.1.0

[img]{STEAM_CLAN_IMAGE}/44054378/ef7124179f99d10d4ec6340ab31dce55d607b842.png[/img] [h1]Highlight: Pushers Improved[/h1] "The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely. Now you can aim more directly, and you can even move your aim on the Y-Axis! [h2]Patch Notes[/h2] [h3]General[/h3] [list] [*] Reduced Texture Noise [*] Redesigned Controls to allow for more complex interactions [*] Controls can be seen on the pause menu [*] Added a Sprint Button [*] Changes to lighting [*] Bar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops) [*] Boss timers no longer increase if coins are pushed during the boss fight [*] Updated Input detection [*] Cauldron now defaults to common crafting recipe when you open it [/list] [h3]Pushers[/h3] [list] [*] Redesigned the way the pushers are interacted with entirely [*] The player now moves a target directly instead of navigating with their lich [*] Added a presentation platform for the player to show off their customizations while playing [*] Coin Launch Cooldown timer added to the coin display [*] Final table coins per launch reduced to 3 from 4 [*] Final table pin and ring placement adjustments to prevent chests and gems from getting stuck [/list] [h3]WarRoom[/h3] [list] [*] Collectible Shelf interaction removed [*] Clipping added to Mimic to prevent getting stuck [*] War Table properly takes you to the last beaten zone in the third world [/list] As usual, if you encounter any bugs please let me know. Thank you for playing!