Hello all! Before we get into the fun stuff let me just take this time to thank you all for supporting Seedbo and That Time The Sun Exploded! I didn't expect anyone to engage with a game like this so seeing the feedback, achievements, and all the wishlists has really made my first time publishing a game on Steam into a rad experience! Patch Notes: [list] [*] In version 1.00 of the game the cutscenes were set up to handle upscaling resolutions but not downscaling, because of this cutscenes would cut off subtitles at resolutions sub 1080p. This has been fixed, but sadly still doesn't support Ultrawide screen which is still something I'm trying to figure out. [*] Added a Respawn at Checkpoint Button in the menu. [*] Fixed collision on moving platforms in a certain stage so the player sticks to them rather than the platform moving being counted as a jump. [*] Fixed a softlock where if you jump behind the the final boss' platform you can go out of the map beyond the kill plane. [*] At the request of a single person added a window toggle option (Menu > Settings > Window). [*] Decreased the jump sound effect volume. [*] Re-arranged the doors in the overworld to make it more clear which was the last world. [/list] I'm not 100% sure when the next update will be, I've been grinding on this game for a few months now and would like to take a break and enjoy the holidays. I tried getting the boss music to not restart when you die and reload into this update AND THAT WORKED only while in the boss areas but when you went into the overworld it would start playing multiple songs which would not make for a good experience. Another thing I'd like to address is that early in development there were plans to have a post game incredibly hard world to act as a completionist bonus (think Champion's Road from the Mario series) but due to time constraints that wasn't implemented. Depending on how things go I am looking to include that in a future patch in the New Year (you will still be able to keep the 100% completion hat). -breadyandready