- New dialog UI window
- Mouse cursor will now always be in default state in pause menu (no hero aim cursor while paused)
- New sandbags artwork
- New steam icon added to main menu (can click it for 1 supply, like the other icons)
- Ava's game unit eyes switched to blue to match other art
- When hunter is downed, the bandage on his head is now white instead of red, so it looks less like a serious head wound and more like a lesser head wound, but hey, who knows.
- Units fading away after being downed should look better in general. You should no longer be able to see sprites that are normally hidden under others (such as the bald head underneath the hair sprite, or torso underneath a uniform)
- Added logo to game intro