Patch - v1.0.3

Hello Riders, the second big patch is now live on Steam and Xbox. It includes a whole bunch of fixes and improvements but we mostly focused on improving the multiplayer experience! First, endless loading screens and problems with logging into a lobby should now happen less often but unfortunately we haven’t been able to get rid of them completely. If you are encountering them, it would be much appreciated if you please let us know and send us your log files. Secondly, we are also introducing a major change to the “end of race”-timer in Quickmatches as we got a lot of feedback that it takes too long to wait for players who are still getting a feel for the game. From now on in Quickmatch Racing you have 1 minute to finish the trail after the first player crosses the finish line. In Team Mode Quickmatches you have two minutes. Private tours don’t have a timer. If the timer runs out you will be placed on the tour ranking with your current time and rank. We know that this is a pretty radical change but in our playtests we really enjoyed the new mechanic. It not only reduces the waiting time a lot and improves the pacing of tours, but it also gives an additional thrill and adrenalin boost to finish the trail in time. Nonetheless, we would be really grateful to get your opinion on it! Please give us your feedback in the forum or on our Discord. We are working full force on improving the game further - tackling issues with the resolution rate which causes a lot of performance issues and the section ghost not working on Xbox among other things. For now, here is the full log of everything that made it into the patch. Thanks a lot for being with us on this ride! your Megagons [h2]Fixes[/h2] [list] [*][b]Critical:[/b] We fixed multiple different issues that all resulted in an endless loading screen when starting multiplayer tours or trails but sadly it can still happen sometimes. We continue to work on it further. [*][b]Critical:[/b] Fixed login issues after suspending the game to the background and coming back to it after a day. This was mostly a problem on Xbox but could theoretically also have happened on PC. [*][b]Critical:[/b] Fixed a bug that players fell through the terrain when changing or reflection quality settings during a run. [*][b]Critical:[/b] Fixed various memory leaks which could lead to a crash (mainly on Xbox). [*][b]Critical:[/b] Fixed a softlock when having the “Quit Lobby”-pop-up open while the race-end timer runs out. [*][b]Critical:[/b] The invite state for lobbies was not updated in all cases. This improves inviting people to your lobby via Discord, Steam Invite and Xbox Invite. [*][b]Major:[/b] Fixed Leaderboard navigation, display discrepancies and page issues. Please mind that your best leaderboard time might not be your best local time if you were not connected to the leaderboards at that time. [*][b]Major:[/b] Fixed trail filter not working in the Result Screen leaderboards. [*][b]Major:[/b] Fixed leaderboards being cut off on certain aspect ratios. [*][b]Major:[/b] Fixed that the challenge display did not correctly update when hovering with the mouse between blue and black slopes. [*][b]Minor:[/b] Fixed that sometimes the wrong player was displayed after selecting them on the leaderboards. [*][b]Minor:[/b] Fixed a UI issue with the team multiplier icon after leaving a resting spot. [*][b]Minor:[/b] Fixed a small visual glitch on the balaclava. [/list] [h2]New Features[/h2] [list] [*][b]Major:[/b] Added an AFK timer. Players who haven’t crossed the finish line yet and who are inactive during the race for 35s in Quickmatch or 2min in Private Matches will be removed from the tour. [*][b]Major:[/b] You can now choose between different color schemes (like a high contrast UI mode) in the accessibility settings. [*][b]Minor:[/b] We added an offline notification in Solo Mode so you know that your times won’t be transferred to the leaderboards while you’re offline. [/list] [h2]Improvements & Polishing[/h2] [list] [*][b]Major:[/b] Improved loading times and performance of imposter generations (imposters are advanced 2D placeholders for objectsthe low level of detail assets that you can see in the far distance). [*][b]Minor:[/b] Changing a setting option in a drop down and closing it does not reset the navigation anymore. [*][b]Minor:[/b] Added counting animation when you get new Snowflakes or Exp. [*][b]Minor:[/b]Updating the experience bar is now in sync with the result screens. [*][b]Minor:[/b] Polished the emote wheel. [*][b]Minor:[/b] Fixed overlapping threshold line in the Team Result screen. [/list] [h2]Changes[/h2] [list] [*][b]Critical:[/b] We made a big change to the end-timer mechanic to drastically reduce wait times during tours. In racing quickmatches you now have 1 minute to finish the race after the first person has crossed the finish line, in team mode it’s 2 minutes. [*][b]Minor:[/b] We exchanged two of the emote icons. 🤚 “Hold” was replaced with 👏 “Clapping” and 🎉 “Celebrate” was replaced with 😂”Laughing”. [/list]