PATCH v0.87

[h1]NEW PATCH SHOULD BE AVAILABLE SHORTLY[/h1] [b]The game is still in Early Access[/b], this patch brings a lot of changes to game play and a lot of game code has been rewritten and reworked, this CAN potentially introduce new bugs and break things, please report any bugs you find in the community forums! [b]Network Optimization[/b] * Added Client prediction, eliminating delays when using abilities like Shooting or Rolling * Client Prediction needs to be confirmed by the server before applying damage etc, but noticable "lag" or "delay" when eg. shooting is eliminated completely [b]Item Shop[/b] * Added a new In game Item shop, where you can purchase characters, weapons and armor. * Purchased characters and weapons are lost on death (money is unaffected) [b]Weapons / Armor[/b] * You can now Purchase weapons from the in game Shop * All weapons are lost on death, same as with characters * The military no longer drop weapons that can be picked up * Bullet projectiles have been removed and replaced with a simplified hit scan, to allow clients to predict hit results properly * Adjusted bullet/weapon spread * Added an armor value instead of Hitpoints to unlockable characters, this will be used and explained in the future * Weapon accuracy (ranged) for AI is affected by game difficulty level [b]Matchmaking[/b] * Now fully utilizes Steam lobbies for matchmaking, the system in place is an early prototype build but should be fully functional [b]General Game Improvements[/b] * The base game mode class has been reworked completely, making it a lot easier to make new game modes in the future * Changed how the AI turns, interpolating between rotations to make the movement less robotic * A lot of UI changes * Level loading / Restarting should now be quicker * Now fully utilizes steam lobbies for matchmaking * You can now see the other players selected character and weapon in the Lobby matchmaking screen * Fixed lamp/light bugs * Turning on the Lights in one level will keep the lights activated in all levels * Money reward now scales with game difficulty * Increased money reward for bosses * Added difficulty multipliers description * A lot of misc changes