Greetings!
I like living on the edge. This time I'm doing it by releasing an update couple of hours before the release. I just had to do it. I got the "Mini Bosses" feature functioning (as it seems) and also some bug fixes, which I wanted to address.
[url=https://store.steampowered.com/app/2300100/Seeker_Quest/]Seeker: Quest Steam Store Page[/url]
Patchnotes below:
[b]Please note that the controller is kind of supported now. But for best gaming experience, I suggest using keyboard only. You may encounter some funny stuff within the user interface, if even having a controller plugged in. [/b]
- Added round range indicator to characters (Easier to see how far you can strike)
- Added randomly spawning "Mini Bosses" - There is a 5% chance that any enemy that spawns is a "Mini Boss" - which has high attributes and deals massive damage. It also glows.
- Enemy Kabook Detonation was dealing flat damage, it should now scale depending on it's level and elements
- Mughi had lost it's vision and was no longer chasing the player, instead, running around aimlessly. Should now have its vision back.
- Dart was dealing flat damage on rocket hit. Should now be fixed to deal damage accordining his own damage. (Before was flat 50)
[img]{STEAM_CLAN_IMAGE}/44088802/991c67b414adff5da2276c703d28b7ca7d645ee9.png[/img]
Come join our [url=https://discord.gg/Cb9hY8y]Discord channel [/url]for further discussions!
PS:
If you want to check out my Youtube video I just uploaded, where I reflect the thoughts of the upcoming release, you can see it [url=https://www.youtube.com/watch?v=YBFrw-qsrwI&t]HERE.[/url]