Patch v0.2.1.2

Wizordum

Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements.

Hello, mages! How is the hunt for the Secret Level going, have you found it yet? We hope you didn't encounter too many problems on your adventure, but if you did, hopefully, this patch will solve them. [h2]ːCotcTorchː Updates[/h2] [list] [*]Time Run highscores enabled for the Secret Level [*]When starting a Time Run for the Grimbrook Outskirts, the story screen will be skipped now [*]Music will now pause when opening the main menu [/list] [h2]ːCotcShovelː Bug Fixes[/h2] [list] [*]On some rare occasions, the Main Menu didn't show for some players, preventing them from playing the game. It was hard to hunt this one down, but that's fixed now. [*][[i]Mourning Grounds[/i]] One of the pickups (Chalice) was positioned inside the wall, which prevented the player from reaching a 100% loot ratio. We moved it out of the wall now. [img]{STEAM_CLAN_IMAGE}/41043182/0281849b04a7289a2ac214e8f0bc6074f8da605b.png[/img] [*][[i]Grim Haven[/i]] Position of the Urn that drops unreachable Silver Coins fixed [*][[i]Secret Level[/i]] The Issue where the player appeared out of the level on game load was fixed. [*]Secret Level achievement that was not triggering is working now. If you unlocked the level already, then you will be awarded the achievement upon entering the game. [*][Map Editor] Passages placed on the upper or lower level won't prevent the level from loading anymore. [*][Map Editor] Selecting items is not nudging them from their position now [*]Big Doors that turned into a pink square can't be destroyed anymore. [*]Few visual glitches fixed [*]When dying and the Game Menu pops up, you can't close anymore now [/list] As always, thank you for your bug reports! ːCotcHeartː