Patch v0.1.6 and Roadmap Update

Before starting this update, I want to thank everyone who has taken the time to download and play the game since its release last December. It has been an amazing experience talking and interacting with people, seeing them join our "play together" on the weekends, and helping make the game better with your feedback and suggestions. We really appreciate all the support received so far, so truly thank you from the bottom of our hearts! One of the pieces of feedback we received the most was to add CPU-controlled bots to play it alone for practice or just fun. This makes total sense and it is something we really wanted to make since the beginning, but being a one-person dev team sadly limited what could be done without affecting the scope of the game and delaying other basic features that needed more time and attention. A roadmap was released mid-December mentioning the release of leaderboards in January, thinking it would be a nice way to attract more players. But after analyzing the current game's state, and evaluating what could give bigger benefits long term, we have decided to make [b]Bots[/b] the current highest priority instead of leaderboards and other features we considered less impactful, with work already started on the implementation of computer-controlled AI enemies inside the game. This we hope will give the game an extra leg to stand on its own and it will be an important foundation for new content to come in the future. Again thank you everybody for supporting THRILLKINGS over the past few months, and hopefully we will keep seeing you in the arena! Now, to the changes on the new patch v0.1.6 released: - Increased flamethrower damage and ammo capacity for Mech Suit - Updated dismemberment performance on clients - Updated strafe-jumping character movement code to use the latest UE5.4 character code changes - Misc UI changes and performance fixes Please verify your files to get the latest right away, and enjoy!