Patch V 1.0.8

We have been busy going through all the feedback offered via play test and early access launch and using that to improve the game. Thank you to all of you for providing your insights, suggestions and general feedback to help us make a great game. Next Update Museum Rewards are coming. [h3]New Features[/h3] [list] [*] Video Tutorials - Help visualize how to properly interact with physics, tools, weapons, etc. [/list] [h3]Improvements[/h3] [b]General Improvements[/b] [list] [*] Custom Gameplay Settings Options Saved [*] Modified Various Relics + Artifacts for easier drop in backpack + polish grab poses [*] Backpack Slots Readjusted - Scaled + Re positioned [ to further prevent grabbing items incorrectly ] [*] NPC Characters scaled down to 1.0 [ to prevent assumptions of incorrect collaboration ] [*] Dialogue Museum NPC Answers Removed [*] EA Feedback Form Link Updated [ Correct EA Version ] [/list] [b]Various Map Bugs EA Feedback[/b] [list] [*] Jungle Map - Revamped Temple Puzzle Mechanism [ Easier / Clearer Path / Progress Indicators] [*] Jungle Map - Fix Damage Massive Rolling Stone when moving Slowly [*] Jungle Map - Revamp collisions + terrain adjustments for Jump Ease [*] Jungle Map - Skull Relics Scale Smaller [*] Jungle Map - Fix River Platforms Audio Attenuation [*] Jungle Map - River Platform Rocks Collision Fixed [*] Jungle Map - Walls / Floor / Stairs Collisions Updated [*] Jungle Map - Environment Destruction indicators for Navigation pathways [*] Jungle Map - Navigation Pathways Further Optimized for open world navigation [*] Jungle Map - Removed Fake Blockades / replace with Damage Areas [*] Jungle Map - Raised Zip lines to prevent player climbing attempts [*] Petra Map - Wisdom Book Collision Added [*] Petra Map - Floor bricks added to offer clue to objective [*] Petra Map - Water Pool Collision Removed to collect coins [*] Petra Map - Temple Windows Blocked with pillars to prevent entry [*] Petra Map - Maze Floor Platforms ' Weak ' indicators for destructible Floors [*] Petra Map - Foliage + Floor Collision Updates + Polish [*] Petra Map - Flying Arrows Area optimized for better performance [*] Petra Map - Added Spike Trap on ledge to prevent access to floor below + [ Landscape + Mesh Polish ] [*] Petra Map - Update Reveal Technology Dialogue [ remove spoiler + unnecessary implication of objective ] [*] Temple 3 Map - Maze Floor Platforms ' Weak ' indicators for destructible Floors [*] Temple 4 Map - Lava Death Re spawns Player Physics Bounce Fixed. [*] Temple 4 Map - Outline added to switches to help aid in visibility [*] Temple 4 Map - Impact Switched Location Adjusted to help spotting objective [*] Temple 4 Map - Gear Mechanism Relic Scale / Grab Anims / Weight Adjusted for easier dropping into backpack [*] Temple 6 Map - Added Dialogue to inform player of both ammo and guns [+ Subtitles / Localized ] [*] Temple 6 Map - Optimize Poison Fog for VR [*] Temple 6 + 7 Maps - Optimized Performance 25% [*] Temple 6 - Adjusted Rolling Stones Section to help aid in navigating around rolling stones [*] Realm Of Gods Map - Glow Material added for Key Platforms [ Help Player Focus on Interactivity ] [*] Realm Of Gods Map - Spawn Rolling Stone Now Rolls into players perception [ Easier to find ] [/list] [h3]Future Patches[/h3] [list] [*] Museum Map Rewards / XP Saves [*] Backpack Drop Confirmation Icon [*] Vertical Belt Adjust [*] Index Button Modifications [/list] Much more updates are coming, and quickly! Again thanks for supporting Tomb Explorer EA development and please make a [b]recommended rating[/b] to show support for our work progress.