Patch v.0.3

[h1]Hello Mercenaries![/h1] After a long and grueling period for us, we’re finally able to release v0.3! [h2]Gameplay: [/h2] [list] [*] Extermination mission Deserted has been added (no voice over). [*] Ultimate gauge now starts at 75% and loads much faster. [*] Unlocking primary weapons now requires total kills instead of weapon specific kills. [*] Pickup base range increased. [*] Base movement speed slightly increased. [*] Spawnling Spits now fly 40% slower. Instead of a fast traveling speed they spawn a poison pool on impact. [*] The Health Regeneration buff now ticks 4 times a second (was 1 tick per second). This makes the duration stat more valuable as the threshold for an extra health tick has become lower. [*] The total amount of health regenerated is now 24 health (was 15 health). [*] Muzzle Flash talent for Gun has been buffed, now travels much further than before. [*] Space Ripple has been buffed. [*] Sling Shot has been buffed. [*] Jet Fuel (Shotgun talent) now burns twice as long. [/list] [h2]Quality of life: [/h2] [list] [*] Several tooltips have been updated. [*] A short input delay has been added to the level up screen to prevent players from accidentally choosing the wrong upgrade. [*] Some font sizes have been increased for better visibility on Steam Deck. [/list] [h2]Tech stuff:[/h2] [list] [*] Drastic memory optimization. [*] Several sound concurrency issues have been resolved. [*] Major parts of the code have been refactored to prevent crashing and improve performance overall. [/list] We hope you like these changes, there are more on the way so please stay patient with us! Thank you all for the much needed support! /Anjou & Veldt