[h1]Hello Mercenaries![/h1]
After a long and grueling period for us, we’re finally able to release v0.3!
[h2]Gameplay: [/h2]
[list]
[*] Extermination mission Deserted has been added (no voice over).
[*] Ultimate gauge now starts at 75% and loads much faster.
[*] Unlocking primary weapons now requires total kills instead of weapon specific kills.
[*] Pickup base range increased.
[*] Base movement speed slightly increased.
[*] Spawnling Spits now fly 40% slower. Instead of a fast traveling speed they spawn a poison pool on impact.
[*] The Health Regeneration buff now ticks 4 times a second (was 1 tick per second). This makes the duration stat more valuable as the threshold for an extra health tick has become lower.
[*] The total amount of health regenerated is now 24 health (was 15 health).
[*] Muzzle Flash talent for Gun has been buffed, now travels much further than before.
[*] Space Ripple has been buffed.
[*] Sling Shot has been buffed.
[*] Jet Fuel (Shotgun talent) now burns twice as long.
[/list]
[h2]Quality of life: [/h2]
[list]
[*] Several tooltips have been updated.
[*] A short input delay has been added to the level up screen to prevent players from accidentally choosing the wrong upgrade.
[*] Some font sizes have been increased for better visibility on Steam Deck.
[/list]
[h2]Tech stuff:[/h2]
[list]
[*] Drastic memory optimization.
[*] Several sound concurrency issues have been resolved.
[*] Major parts of the code have been refactored to prevent crashing and improve performance overall.
[/list]
We hope you like these changes, there are more on the way so please stay patient with us!
Thank you all for the much needed support!
/Anjou & Veldt