Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games.
So just some patch notes and updates for people.
Patch Notes:
[list][*]First, I've edited so the game doesn't use directx9, however there is a version of the game that uses it included in the Steamapps folder of this game. This should hopefully clear any bugs/issues with full-screen.
[*]I've taken out support for controllers. With so many complains of it not working, it was doing more bad than good so I've got rid of it. As the game was designed originally as a flash game, controller support is difficult to include. I've taken it out for now, but I might work on it with more time and include a patch to re-instate it once it's more finished.
[*]The game now can save offline and doesn't need the use of Steam being online.
[*]The game also now saves your option selections. I've also added in more options for keys
[*]There is now a bonus game in the Steamapp folder of this game, called Alien Splatter that I made for flash a while back. This is to say sorry for the rocky start of the game.
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[strike]Also after the "Game Boy" and "lab" update I'm most likely not going to add in extra content as promised due to the amount of people disapproving the game. I rather spend my time on working on other projects than a game that people are not too bothered about.[/strike]
Seems people still want some extra content which is nice to know so I'll still be adding some little extras as time go past. Although I rather concentrate on getting the Xbox Controller stuff fixed and added back in first.
Other than that, I hope everything is having a cool day and hopefully this patch will fix some issues. I'm still looking into some details of the game but they'll be updated through out the week.