A beautiful hand-drawn turn-based RPG set in a world of questionable morals.
Hello everybody,
Thank you for your interest in Celestian Tales: Realms Beyond!
After a long time coming, it feels great to have this game out of the development stage and release it into the wild. Whether you're continuing your journey from Celestian Tales: Old North or a player new to the world of Celestian Tales, we hope you've been enjoying the game and cast of characters.
As you can imagine, despite the time and effort we have spent on making this the best experience possible, Realms Beyond is not without its shortcomings. Among others are bugs that have been identified in the early days of release, some of which have been discovered by players.
We have periodically updated the game to fix flagged bugs, with all critical ones fixed in less than a day after they were discovered. Other minor issues followed periodically, and the most recent update had been delivered just today.
Here's a list of fixes we have delivered up until today:
May 26, 5.00 AM
- Fixed issue where the fireplace in Aramis Mansion cannot be used for crafting
- Fixed issue in Summerlight Gardens where the character turns back and re-enters the previous map
- Added clear save file generation after finishing the game
- Fixed the final boss treating defeat as victory continues the story
May 18, 1.09 AM
- Fixed camera in AY Prologue
- Fixed Law Abiding / Law Bending Priest achievements not triggering right afterwards
- Fixed Westwood world map icon targeting wrong map
- Fixed follow-up event not immediately triggering after boss fight in Ertheros
May 15, 09.30 AM
- Fixed event trigger after crafting (Blacksmith quest at Orsea)
May 14, 11.00 PM
- Fixed hammer crafting on Orsea village during Blacksmith quest
- Fixed party composition during Aramis quest
- Fixed unreachable item on Montcalm
May 13, 03.03 AM
- Add choices from Old North at prepare scene
May 11, 09.44 PM
- Changes on several events and NPCs
May 10, 07.50 AM
- Fixed repeating event in Aramis Mansion after returning from Ertheros
May 9, 03.53 PM
- Fixed Rua dialogue using wrong face
- Removed chapter 1 change screen
May 9, 08.26 AM
- Fixed NPC position in Godland which made it possible to get stuck
- Fixed Tribulation Hall lever name
- Fixed Artur's NPC dialogue in Kiahonoa acting like player has already finished quest
- Disabled access to Mudtown after events at Godland
May 9, 03.43 AM
- Fixed Hall Guardian in Kiahonoa preventing player from continuing
- Fixed characters duplicating in Westwood event
- Equipped most character skills from the beginning of the game
- Disabled access to Levantine after the escape event
May 9, 12.35 AM
- fixed party members not swapping when finishing Reynard/Lucienne/Ylianne path in Westwood
- added Kickstarter backer NPCs
- fixed some camera panning and dialogues
- fixed all three prologue Achievements unlocking despite only one path chosen
May 8, 12.41 AM
- Fix issue where player can be teleported to wrong Aramis Mansion version
- Fix some quest states where player splits path not converging properly
- Fix blocker in Levantine triggering test events
- Fix Gizmotin being seen in his first event
- Added several dialogue cinematics
- Fix issue where event leading to Ertheros voyage can be re-triggered
May 7, 10.05 PM
- Additional dialogues in the event leading to final fight
- Fixed Split Armor effect to actually reflect damage
- Edited cameraworks in Aria/Ylianne prologue
- Fixed NPC Barrel Lady collision in Fort Griveaux
- Fixed cleric in Fort Griveaux not loading her crystal wares
- Fixed NPC Camron walking when we talk to him
- Added 99Tales LLC logo as Localization in credits
- Fixed some players being transported to wrong version of renovated Aramis Mansion after Eastwood, which prevented further event-triggers
Our team continues to monitor the Steam Community forum daily to check if there are any new reports. We thank you deeply for reporting these issues to us and hope we can make your time in Celestian Tales even better.
Enjoy your time in Realms Beyond!