Patch Update .8.3

Louie

Old school platform puzzle action. Find all the ice cream in each level, and escape! Hunt for secrets. Use the in-game level editor to craft your own unique challenges!

Louie version .8.3 is live! Thank you, everyone, for all your bug reports and feedback so far. Here is what's new. There are two big changes. [list] [*] Louie's wall collisions are more forgiving now. It used to be that if you pushed against a wall and jumped, you wouldn't be able to jump high enough to clear the wall. Now, you can push against walls and jump, and you'll get the same height as if you weren't pushing against the wall. [*] I changed the target frame rate and vSync settings in the game to prefer vSync over frame rate. This change is subtle, but should help reduce screen tearing, and should help prevent unnecessary GPU load. I learned that without vSync, the Unity game engine will crank out as many frames as it can between each monitor refresh, even if it doesn't need to do so to produce a smooth frame rate. The GPU was being seriously overworked for no good reason. I need to do further testing and research to figure out how important this was in overall GPU heat and load, but I'm fairly confident this is a step in the right direction. For benchmarking, I put Louie in a big area in the level, Kiddie Cone, and measured GPU temperature on a macbook pro, and on a desktop equipped with a gtx1080. In the previous version (.8.2), the temperature on the laptop was in the 90's (scary). In the new version (.8.3), the temperature was in the 70's. Thats a pretty solid difference. I didn't notice a big difference on the gtx1080 card, but, its also a much beefier card to begin with. [/list] And here are the rest of the changes. [list] [*] The editor no longer accumulates semi-transparent copies of props as you make a level [*] The z-index ordering on the controller "use" hint is fixed [*] The editor has slightly better iconography. Various prop categories, and a few objects had incorrect icons. [*] The editor prop selection screen fits on the screen better [*] Fixed a typo in the final level of the game [*] Fixed a pause-screen & controller related bug where pushing "B" caused the pause screen to flicker on/off [/list] Thanks for taking the time to read this patch update! If you have further bug reports, let me know in the Steam Discussion pages. -Chris