Yao-Guai Hunter is a Wuxia roguelike deck-building game. In a world where Yao-Guai roam free, player battles with various evil beings, collecting cards and learn inner skills. Encountering various adventures in the martial world.
[h2]Content Update[/h2]
Added the 1st chapter of the Yao-Guai collection.
[img]{STEAM_CLAN_IMAGE}/42690210/9a5663e186907422a562f8e027ff656f729c0a1c.jpg[/img]
The text for the 2nd and 3rd chapters of the collection is still in the works, and will be updated in a subsequent version of the update.
In addition, the updated Chinese versions of this part of the backstory are still missing in their translation as they may still need to be revised. These translations will be added later.
The number of kills in the collection is counted from the May 20 version.
[h2]Gameplay Update[/h2]
Chuan's 'Mechanical Arm' is Melee Card now.
Chuan's 'At All Cost' now correctly discards cards before dealing damage.
Chuan's 'Tai Chi Boxing' now shows the damage it can deal.
After AZi uses 'Incense', she will now return to her original position before commanding her summons to fight.
Optimized the performance of AZi when she deletes her summons at the end of her turn. The attack power of the summons is now displayed, making it easier for players to remove the summons.
[h2]Problem Fixes[/h2]
Fixed an issue where after a Mo San's 'Dripping Blood' with 1 countdown left was duplicated, using the duplicated one would cause the original card to not generate a 'Bloodthirsty' correctly.
Fixed an issue where after using 'Dripping Blood' to generate a 'Bloodthirsty', using 'Dripping Blood' again will not immediately generate another 'Bloodthirsty'.
Fixed an issue where 'Oxidised Mercury Elixir' and 'Azure Blood Elixir' triggered their effects if you were attacked by an enemy, even if you didn't lose HP during this attack.
The keywords are now displayed when making an Inner Skill choice.
[img]{STEAM_CLAN_IMAGE}/42690210/b161edf3bbaf1c72e33de348f4f3d31f790d3c68.png[/img]
Fixed an issue where loading data from a save with too early version would cause it to get stuck when you were about to pass the Chapter 3. If this issue has occurred with one of your characters, try starting a new game or contact the admin for a fix.
Fixed an issue where not having enough cards to select from deck would cause the game to get stuck when a player encountered an event or elixir to select cards.
Fixed an issue where the animation of the card "Tempest" was strange.