Patch Update 0.5.60

The first patch update (0.5.60) is now available: [h1][b]Changes[/b][/h1] [list] [*] Shove skill now triggers attacks of opportunity. [*] Jump skill cost set to 3 AP from previous 2. [*] Defensive stance damage reduction lowered to 10 from previous 25. [*] Tutorial dialogue has been tweaked slightly. [*] Overworld map adjusted. [*] Current villages are now visible on the map even when player hasn’t visited them. [*] Some location names are visible at the start. [*] Encounter variation increased for all locations and paths. [*] Encounter chances updated to reduce chance of getting into masses of overworld encounters after each other [*] Katajanma cave and encounter adjusted. [*] Katajanma can now be traded with upon talking to them a second time. [*] The cauldron in the cave can be used as a poison source. [*] Herb baskets in Katajanma’s cave no longer include herb bouquets. [*] Peycko enemy variation added. Peycko Wayfarer and Peycko Herder and large Hornsnout enemytypes created. [*] Peycko cloth banners have new art that ties in with the Peycko culture. [*] Peycko banner cloth simulation added. [*] Bandit enemy variation increased with some new bandit enemies. Hound, Bandit lvl2 and Drunkard added. [*] Added “Select Single” button to go along with the “Select All” button [*] Character portraits and inventory has new lighting. [*] New special encounter “The Collector” added. [*] Updated a selection of damage type icons. [*] Increased requirements for tactical retreat feat [*] Reduced size of tutorial notification buttons [*] Some minor performance improvements on GPU memory usage [*] Small tweaks on various enemy configurations [*] Improved Tactical Retreat and Battle Caster feat descriptions to better tell what they really do [*] Improved exception handling in couple of places that could’ve caused game to end up in instable state [/list] [h1][b]Bug fixes[/b][/h1] [list] [*] Fixed players not able to reach max level, effectively making level cap one lower (now you can level up to level 7 which is the current level cap) [*] Going into stealth while in caves could cause unexpected errors and also did not show proper visual indications of characters being hidden [*] Cave enemy and NPC spawning related bug fixed. Caves could spawn multiples of the same character in one grid if exiting and re-entering cave. [*] This also applied many settlements, which could cause major performance issues in Turso or villages. The performance issues persist still in old save games. [*] Inventory: Fixed multiple issues with weapon sets / loadouts [*] Inventory: Fixed equipping items by clicking for non-active characters [*] Inventory: Fixed belt inventory not always working properly when switching characters in inventory screen [*] Inventory screen no longer shows mismatched character info when equipping items to non-active character [*] Tutorial widgets are no longer shown on top of inventory / character sheet, trade or level up window [*] Fixed hidden enemies showing up at wrong times [*] Fixed hidden enemies not having outlines after they’ve become visible [*] Fixed game sometimes soft-locking when entering combat [*] Fixed bug where frog quest did not display the amount of frogspawn needed to finish quest. [*] Esi Isä animations fixed [*] Random encounter levels adjusted and many bugs fixed related to enemy spawning. [*] Stalker Spider Hatchling often was passive while hiding [*] Resting while diseased could lead game to be come instable [*] Quests did not always get all their props spawned correctly (caused sometimes Remains quest to not [*] Spawn placement of enemies was not always desired which could lead to some ambush encounters not to start in combat [*] Enemies often started with reduced armor, especially in encounters [*] Improved rules for starting combat as earlier it was possible to just run into combat and combat only started when movement had ended [*] Made chests to not show health as they could not really be destroyed in any case spawn all the required props) [/list]