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A user found that sorting a stage's fuses was causing a bug / game crash.
We reproduced the bug and found it was being caused by the 2D array being accessed before a fuse is moved into the 2D array (after being moved visually).
Now if there is still a slight fraction of a second before a fuse is represented in the 2D array, the display information in the Anomaly Repair Module will wait before attempting the access that data.
Big thanks to Reeez for finding the bug! And for organizing those fuses!
-Kontrol Flow Team