Patch to 1.03 (02/21/17)

Hi, Everyone, Thanks for playing, and I'm glad you're all enjoying it. This is the first update since "The Curse Of Yendor" went live on Steam just a few days ago. It incorporates two genuine bug fixes and a lot of "quality of life" adjustments. [b]1.03 Change Log:[/b] [list] [*] "movement compass" now disappears after a split second of mouse-over [*] movement keys are now actually re-map-able. Sorry! [*] monsters that fly don't care about crumbling floor or traps! [*] map scrolls now reveal walls, but not floors, to preserve the sense of discovery [*] default run mode is "walk", and is saved between games [*] sound and music preferences are saved between games [*] survival training now says "you can't win" when you enter the stone elemental room [*] fixed out-of-bounds errors regarding monster and item deletion [*] mouse-over of UI elements now displays re-bound hot keys [*] "auto-dig" is firmly *not* a feature, so please be careful where you walk [*] map, help, and visible terrains screens can now be closed with the same key that opens them. [*] wear, drop, and sell interfaces can *not* be closed with same key, since they require a key to perform an action (if I is inventory, you couldn't wear your I item). [*] ice magic now effects one more type of floor (discover it for yourself!) [/list] Patches will continue as more feedback comes in. Content updates are planned. Work will begin on bringing Mac and Linux to Steam.