Hi, Everyone,
Thanks for playing, and I'm glad you're all enjoying it.
This is the first update since "The Curse Of Yendor" went live on Steam just a few days ago. It incorporates two genuine bug fixes and a lot of "quality of life" adjustments.
[b]1.03 Change Log:[/b]
[list]
[*] "movement compass" now disappears after a split second of mouse-over
[*] movement keys are now actually re-map-able. Sorry!
[*] monsters that fly don't care about crumbling floor or traps!
[*] map scrolls now reveal walls, but not floors, to preserve the sense of discovery
[*] default run mode is "walk", and is saved between games
[*] sound and music preferences are saved between games
[*] survival training now says "you can't win" when you enter the stone elemental room
[*] fixed out-of-bounds errors regarding monster and item deletion
[*] mouse-over of UI elements now displays re-bound hot keys
[*] "auto-dig" is firmly *not* a feature, so please be careful where you walk
[*] map, help, and visible terrains screens can now be closed with the same key that opens them.
[*] wear, drop, and sell interfaces can *not* be closed with same key, since they require a key to perform an action (if I is inventory, you couldn't wear your I item).
[*] ice magic now effects one more type of floor (discover it for yourself!)
[/list]
Patches will continue as more feedback comes in.
Content updates are planned.
Work will begin on bringing Mac and Linux to Steam.