Patch on November 3

Vengeance of Mr. Peppermint

Embody a hard-boiled detective seeking bloody justice. in an old-school, Korean-style beat-’em-up. Plow through the criminal underworld to find and punish those responsible for his sister's death...before his mind unravels and his vengeance completely destroys him.

Hello! A bunch of various changes, starting with [b]Quality of Life[/b] related: - there is now a list of available combo's in Pause menu; - skip dialogue button for Keyboard control scheme is now Space (but Enter still works); - during fights you now have a Restart Fight button in the Pause menu, no need to wait for Lim to die to restart the fight; - cursor is hidden during the gameplay, only reappears when any Meny is open; - Blackscreen dialogue text position was adjusted to be in the center of the screen. [b]Gameplay[/b] updates: - Light attack combo doesn't fill up Vengeance meter as fast as before; - fifth Boss got stronger; - the Grab/Hold of the enemy from now on is not endless, if you wait too long to finish off or throw enemy away - they will break the away; - we disabled the game mechanic that throw-teleports punched enemies to the other side of the screen due to received feedback; - we've added additional section to third level with different vibe and different set of enemies, should make that level more dynamic; - we've added and changed sound effects for several enemies and several cutscenes in the game; - cutscene music was updated on the third level and on the fifth level; - and fixed several bugs. Besides that we've added several [b]Accessibility[/b] options to Gameplay and Audio tabs: screen reader, louder footsteps and additional audio cues. Our thanks to LirinTheBlindGuy for testing it out. Have a nice day!