Patch Notes - What's new in the latest update?

Warhammer 40,000: Boltgun

Load up your Boltgun and unleash the awesome Space Marine arsenal to blast your way through an explosion of sprites, pixels and blood in a perfect blend of Warhammer 40,000, frenetic gameplay and the stylish visuals of 90’s retro shooters.

We've released a brand new patch alongside the new DLC [url=https://store.steampowered.com/app/2668290/Warhammer_40000_Boltgun__Forges_Of_Corruption_Expansion/]Warhammer 40,000: Boltgun - Forges Of Corruption Expansion[/url], so read on below to see what we've added. We are excited that we were able to add 2 highly requested features from players - Horde Mode and a Navigation Guide! [h1]Main Features [/h1][list] [*] [b]💀HORDE MODE[/b]: We’ve added a free Horde Mode for all players. How long can you survive against the onslaught of heretics and daemons? [*] [b]🧭NAVIGATION GUIDE[/b]: Even the Emperor’s finest sometimes get lost. We’ve added a new Navigation Guide that, when activated, shows your next objective and a recommended route to reach it. [i]The guide appears for a few seconds by default, but can be toggled to always display by enabling Options > Gameplay > Toggle Navigation Guide. By default the Navigation Guide is bound to N on PC, Back on Xbox, the Touchpad on PlayStation, and to - on Nintendo Switch. [/i] [*] [b]🏆NEW ACHIEVEMENTS/TROPHIES[/b]: Horde Mode comes with three new Achievements/Trophies to unlock [*] [b]🐛BUG FIXES AND IMPROVEMENTS[/b]: We’ve fixed numerous issues and made quality of life improvements - see full notes below [/list] [img]{STEAM_CLAN_IMAGE}/42470760/a03526df8c80239986c308ee1a981f21126886b9.png[/img] [h1]QoL Improvements [/h1][list] [*]Added a new Navigation Guide. This shows your next objective and a recommended route to reach it. [*] Added a new Option in Accessibility for “Chainsword Cutting Mode”. This can now be set to the following: [olist] [*] Repeated Tap: repeatedly press the input to maintain cutting mode (default setting) [*] Hold Input: hold down the input to maintain cutting mode [*] No Input (Automatic): no input is needed to maintain cutting mode (after initiating the chainsword lunge) [/olist][*] To celebrate our new Forges of Corruption DLC, we’ve added a new main menu background. This is available to all players, whether you own the DLC or not, and can be set in the Options menu (Accessibility > Main Menu Background) [*] Added two new control schemes: Alternate Controller Layouts 6 and 7 [*] Made improvements to various screens and UI in the game [*] Added a confirmation requirement when setting the Screen Mode in Options [*] Improved Aura of Doom visual effects so they don’t obscure the screen as much [/list] [h1]Bug Fixes [/h1] [h2]General [/h2][list] [*] Numerous text corrections and improvements in multiple languages [*] Performance and stability improvements and crash fixes across multiple levels [*] Fixed the Charge ability not working when stood on specific types of scenery [/list] [h2]Chapter 1 [/h2][list] [*] Sector Imperialis: Fixed an issue where an enemy spawned in a wall, which made it difficult to get 100% enemy kills on this level [*] Sector Imperialis: Fixed an issue where the player can end the final encounter without killing both Chaos Terminators [*] Silent Martyrs: Fixed a collision issue in the Red Key room [*] Forbidden Knowledge: Fixed an issue where the player can get stuck in a wall during the boss encounter [/list] [h2]Chapter 2 [/h2][list] [*] Canyon Magrails: Fixed an issue where a Screamer of Tzeentch would not pursue the player [*] Sanctum Manufactorum: Fixed an issue where Ambulls could not enter part of the opening cave area [*] Sanctum Manufactorum: Fixed various issues with the lift area leading to the final boss encounter, where the player could get stuck [*] Heresy Lurks: Fixed an issue where a Plasmagun Cultist was not aware of the player [*] Heresy Lurks: Fixed two issues with jump pads triggering when the player has not stepped on them [*] Heresy Lurks: Fixed two issues where the player can get stuck in a wall during the boss encounter [*] Heresy Lurks: Fixed an issue where the crusher sound could persist after loading a different save [/list] [h2]Chapter 3 [/h2][list] [*] Promethium Supply: Fixed an issue with an invisible wall preventing player movement [*] Promethium Supply: Fixed an issue where inaccurate Servo Skull dialogue would be displayed when the Invulnerability accessibility option was enabled [*] Promethium Supply: Fixed incorrect collision on various pipes [*] Know No Fear: Fixed an issue where the blue beam connecting Tumulus Samael and other bosses could disappear [/list] [h2]Enemies [/h2][list] [*] Decreased time it takes for Chaos Space Marine grenades to explode after being thrown [*] The Great Unclean One’s bell attack no longer adds an incorrect highlight to nearby enemies [*] The Great Unclean One will no longer spawn up to 1000 nurglings if left for long periods of time. This was arguably too many nurglings [*] The correct death quote will now display when the player is killed by the Sorcerer in all circumstances [*] Added a new death quote for when Chosen Champions kill the player, as the latter happens quite a lot (sorry) [/list]