Patch Notes: Version 1.05

Knightfall: Rivals

Knightfall: Rivals is a free-to-play, card-collecting battle game. Unlock, collect and upgrade over 100 unique cards. Build your own strategic deck and battle others in full 3D with real-time matchmaking and gameplay. Compete in casual mode or climb the ranks of the Templars on an ever-changing global leaderboard.

Greetings Templars! We're back with another update with lots of bug fixes and new improvements that we are sure you'll love! We've been listening to all the great feedback you guys have provided regarding reward improvements. So from now on you'll be rewarded silver coins whenever you lose a match or when your chest slots are full, allowing you to upgrade your decks and level up faster than ever! On top of that, we've also reduced the player level required to unlock Ranked mode from level 10 to level 4. Now you can start competing for your spot on the leaderboard much quicker! For a full list of bug fixes and improvements in this patch please see our detailed list below. We're still working away on the Solo/Campaign mode and the new reward system. We'll have new information coming soon! For the stability and improvement patch today we have: [b]Fixed in this version:[/b] [list] [*]Fixed flickering on the Victory and Defeat screens. [*]Fixed an issue when the Plague Doctor is upgraded to have both abilities unlocked, "Subterfuge" does not get applied correctly. [*]Fixed Steam achievement notifications only appearing when exiting the game. [*]Fixed an issue when attempting to search for cards during the Card Upgrade tutorial [*]Fixed the continuously appearing message saying the opposing player is redrawing when using the Pope Boniface at the beginning of a match. [*]Fixed an issue with the Music and SFX mute settings not persisting after the game is closed. [*]Fixed an exploit where some users were able to select a square already blocked by the opponent's Barricade ability. [*]Fixed level up animations for level 15. [*]Fixed inconsistent text spacing in the Decks menu. [*]Fixed an issue where some players were not getting their rewards when having connectivity problems. [/list] [b]New in this version:[/b] [list] [*]Based on the community feedback we've decided to reward silver coins whenever you lose a match or when your chest slots are full. [*]Adding to our previous improvement we've also reduced the player level required to unlock Ranked mode from level 10 to level 4. [*]Trophy info added to the Victory/Defeat screens when you win/lose a Ranked match. [*]We noticed that Flail units were a bit too overpowered leading to some unfair strategy. Their values have been slightly decreased to give players a higher chance of defending their attacks. This is a small step and we'll continue looking at them for gameplay balance. [/list] As usual let us know how we’re doing and what you would change to improve the game! “For the templars!” -The Knightfall: Rivals Team