Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
[h2]Hello, Mercenaries![/h2]
This is the second patch for the major update "The Dragon Reborn." In this patch, we've gathered several important balance tweaks, fixes, and significant quality-of-life improvements (hello to the buttons for quick item disassembly and corpse butchering).
In the near future, we'll be focusing on a major patch with new content: we'll be returning to the development of a ship upgrade system. More details on timing and specifics will be shared with you later, but for now, aim for May.
In the meantime, you can participate in a Questions and Answers session with the developers! We're collecting questions on our [url=https://discord.gg/hb5QdAA4yN]Discord[/url] and on the Steam forums in a dedicated thread, and the answers will be published in a separate post on our Steam blog.
[h2]CONTENT[/h2]
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[*] Added a track for the second phase of the Martian bramfatura quasimorphosis.
[*] Added missing graphics for new quasimorphs.
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[h2]GENERAL[/h2]
[list]
[*] Ammunition loaded into weapons now affects the weight of the weapon.
[*] Max barter item value is now capped at 5000 units.
[*] Increased the lifespan of additional demand items at stations from 168 hours to 336 hours (x2).
[*] Increased max limit for accuracy, evasion, and resistance from 90% to 95%.
[*] The Xiomara faction will now have an averaged strength level relative to all other factions upon appearance.
[*] Improved bug reporting functionality. Users will be prompted for permission to send logs, save files, and screenshots of the game screen before sending a report. Reports will not be sent without the user's consent.
[*] Minor balance changes.
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[h2]UI / UX[/h2]
[list]
[*] Added buttons for quick disassembly of corpse items and quick amputation of all corpse limbs.
[*] The state of transformation into a baron is now displayed at the top of the screen along with a timer until transformation back.
[*] Items now stack on the floor after disassembly, and bullet unload also stacks.
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[h2]FIXES[/h2]
[list]
[*] Fixed: Enemies, items, and barons sometimes spawned in unreachable locations.
[*] Fixed: When fast trading was enabled, a quest from AnCom from the tutorial was not completed.
[*] Fixed: Jackhammer continued to strike an enemy in a series even after the enemy was pushed away.
[*] Fixed: Fire mode tooltip rounded off the spread and did not account for effects from mercenaries.
[*] Fixed: If the servo-driven backpack was broken, the additional weapon slot would be inactive after the mission.
[*] Fixed: Francis Reid-Daley's talent sometimes did not return the correct durability value of broken weapons after completing a mission.
[*] Fixed: Display of weapon characteristics in the tooltip for the cartridge. This applies to some weapons that have their characteristics on top of the cartridge characteristics.
[*] Fixed: Interaction was available with a destroyed dock station and map scanner.
[*] Fixed: Fixation of a completely severed limb by the pain threshold perk, there was a visual bug of fixation.
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Join our community on [url=https://discord.gg/hb5QdAA4yN]Discord[/url] to be the first to hear game news and receive notification when the patch release occurs! Also, follow us on [url=https://twitter.com/quasimorph]Twitter[/url]!
[i]Good luck in battle!
Best regards, Magnum Scriptum Team.[/i]