Patch Notes version 0.6.1

Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

[h2]Hello, mercenaries! [/h2] This is the first patch after "The Dragon Reborn" update: we've fixed numerous bugs, added new key combinations, and made several balance changes. We read all your reviews, comments in discussions, and in Discord and see what concerns you. In the upcoming patches, we will continue to work on the overall game balance and deepening mechanics. [h2]GENERAL[/h2] [list] [*] Reduced the radius of sound propagation from shots. [*] Weakened the equipment for the Manager enemy. [*] Now Shift-clicking on an object on the map located in an adjacent cell will result in a melee attack on that object or shooting at it (it will no longer be considered cover). [/list] [h2]UI / UX[/h2] [list] [*] Allowed movement through hazardous cells (fire and acid) with the Left Control key held down, additionally a tooltip is displayed when hovering over such a cell. [*] Clarified the description of the Cannibalism perk, any human meat will trigger the perk, not just raw meat. [*] Fixed interface scaling for ultrawide screens. [/list] [h2]FIXES[/h2] [list] [*] Fixed: enemies took two turns in a row after loading the game. [*] Fixed: turning the view in walk mode allowed changing the movement mode in the same turn. [*] Fixed: armor reduced durability by the damage value before resistance deduction, now durability will decrease by the final damage. [*] Fixed: trading relationships were reset with the beneficiary faction instead of the victim faction after completing a mission if relations with the victim faction fell below 0 as a result of the mission. [*] Fixed: task completion conditions were not counted when killing an enemy turned into an ally by the Xiomara pact. [*] Fixed: perk progression did not work in the story mission "Visit to the Karst Oasis". [*] Fixed: some killed Quasimorphs dropped rifle cartridges. [*] Fixed: lack of weapons for the Quasimorph Esangilec. [*] Fixed: in some cases, the inventory UI of a corpse was not updated when dragging items through Ctrl-click. [*] Fixed: repairing items consumed an action point in stealth mode. [*] Fixed: spamming sound when hitting a door with the keyboard while in run mode. [*] Fixed: when destroying containers, items from them could fall into the abyss. [/list] Quickfix 26/03 [list] [*] Fixed disappearing Quasimorph corpses. [/list] Quickfix 27/03 [list] [*] Fixed a couple of turn freezes when a mob amputated player's limbs. [*] Fixed an issue where the log folder wouldn't open. [*] Adjusted trajectories. [/list] [i]Good luck in battle! Best regards, Magnum Scriptum Team.[/i]